Bidirectional workflow between 3ds Max and After Effects3ds Max after effects
Posted 22 February 2012 - 09:52 PM
Posted 23 February 2012 - 07:06 AM
Posted 23 February 2012 - 04:32 PM
To the C4D people here, it's just like spitting out an AEC file for AE, only in Max's case it looks to be a link between the AE and 3D projects. Looks like you can spit out nulls and camera for AE just like Cinema can do, one of the big difference is though, is that you can make changes to say a null in AE and spit that back to Max, all using a handy looking UI, and it'll update. The back and forth between the programs, looks pretty interesting. Maxon, are you paying attention?
I moved over to Cinema from Max a while ago, and even though I haven't touched Max since R9, I kinda miss it. It's still got alot of features that Cinema still doesn't have. However in Cinema's defense, they are growing by leaps and bounds. All the support by scripts, plugins and third parties reminds me of Max in it's hey day (at least for me).
Posted 24 February 2012 - 12:31 AM
http://plus.google.c...lekseyVoz/posts <- google+ page
Posted 27 February 2012 - 07:16 PM
We've been working hard to improve the workflow between 3ds Max and After Effects. Adobe has been helping us, and I think we've developed something pretty compelling, let us know what you think.
Looking good Ken -- is the .sof filetype an Autodesk - Adobe thing or could this be something implemented in say Nuke?
Edited by etown, 27 February 2012 - 07:17 PM.
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