Hey Carey - I just rode that snapdragon.
It was really nice to have a look inside your brain. I also was digging your kind of interpretation on storytelling, symbols and certain meanings.
Your process and visual language made (most of the time ) sense to me.
But what to do if you have a customer that lets you eat shit the whole time on a project?
Meaning he has no clue about design/animation, and is telling you to do it otherwise because he trusts you "but just want to see it" in a totally nonsense way, and although every fibre in your body screams "STOP NOW!" you give his stupid suggestions a try, it is ugly as hell and the customer goes "actually I love it like that, lets keep it and adapt it to the other 8 scenes".
If I go then to my producer/agency and tell them that this solution totally stinks and I will kill myself If I have it to do it like this, most of the time It goes like: "We understand you - but the costumer is right from his perspective . Maybe you could do a compromise and go 20% your design and 80% the customers Idea?" It always ends in a total visual mess.
Do you know this situations? How and how hard would you fight for at least to follow the basic rules of design and composition?
Greetings from germany!