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Member Since 12 Aug 2010
Offline Last Active Oct 15 2015 12:33 PM

Posts I've Made

In Topic: Searching for projects without music/sound design

15 October 2015 - 12:34 PM

Awesome work Biel , I really loved the El Milagro ones

In Topic: 2D Icon - Animated Shapes

08 October 2015 - 02:15 PM

That is looking really good .. also take a look at eyedesyn's (EJ Hassenfratz) website for some sketch and toon look to do this in 3D .. He has been posting tutorials about this for a long time now , really great stuff

In Topic: A linux based OS for Artists?

06 October 2015 - 10:30 AM

I like the idea , it can also be reasonably priced or maybe free and open like Linux is ... This can be something people use for side projects if the OS is free and maybe it comes on a hardward that is relatively cheap people can use it in a pipeline like they would use a wacom for example or a 3D Mouse and a regular mouse , they essentialy all do the same thing but people use them in different scenarios

There is a lot of good software on Linux , Blender is a real heavy weight and some people already use it on Windows so maybe they will be early adapters , you have GIMP ofcourse that is just as good as photoshop for the basic stuff but the thing is since most of these are seperate projects there is not much integration between them as for example you see across the adobe platform so you can use ai files in PS and PS files in AE as well as all the stuff you can do with them outside the original software so I think the number one priority should be to bring together all these various software into one place and come up with ways to create a pipeline between them ... Get the best image editing with the best editing suite , the best 3d software and so on and create a bundle of some sort

that can be streamlined and enhanced with a good UI because the UI on apps like GIMP was really weird , on the other hand for example something liek Aamarok looked much ahead of anything on windows

So once again 1- Unify the software experience 2-Unify the User Interface 3-Build the bundle then test it and build it , it's not such a bad idea .. I think I see it though as a OS on the side , not my main OS . maybe in a tablet environment next to my workstation where I can mockup things quickly , maybe model , etc ... so that basically you are on the OS when you are working alone but when you want to get to another computer that would be done through windows

On a side note , I don't know why Houdini gave me the Linux vibe with its' sound effects and windows , and of all the big players out there I think they are the best people to get on board with this


You have an interesting idea Aleksey , if there is any way I can help let me know or drop me a message

In Topic: 2D Icon - Animated Shapes

05 October 2015 - 05:03 PM

depends how good you are at the software and how complicated the shapes are .. If  you wanna go all AE then some Strokes and trim paths can go a long way into achiecing that as well as for the stroke animation there is no one button to do that you will just have to work with shapes layers and combines shapes to get the look you want


PS : you can always draw you stuff in illustrator , layer it properly and convert it into shape layers in AE and start from there

In Topic: setting individual filters for viewports

02 October 2015 - 12:18 PM

Cheers for pinning this here , almost forgoth about this