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Member Since 24 Jul 2006
Offline Last Active Nov 02 2011 07:14 PM

Posts I've Made

In Topic: boards/styleframes

10 August 2010 - 10:10 AM

Thanks a lot man for putting me on the list!
Appreciate it.

good job gabriel!

In Topic: C4D character question

18 May 2010 - 01:35 PM

Not really.
It's a process that takes quite a few steps.

Your character mesh needs to be rigged, bound, weighted, and posed in a T-pose.
The skeleton's hierarchy needs to be identical to the hierarchy of the walk cycle you downloaded.

Import the walk cycle (probably a .bvh).
Make the walk cycle a Motion clip (Animation / Add Motion Clip)
Drag the Motion Clip tag to the T-posed skeleton.

That's the basic principle.

It's not too hard to do, but the results depend a lot on the accuracy of the weighting,
which requires quite some skill and time.

There's good info on :

thanks douwe. i'll give this a go.

EDIT: the mocap file is actually an fbx with just the bones and the joints. same process?

In Topic: C4D character question

17 May 2010 - 04:10 PM

Have you posted this at c4dcafe? There is some really good character animators there.

i had to create a new account there (not sure what happened to my old one) so i have to wait for approval before i can search or post anything.

In Topic: Inspire 2010?

14 April 2010 - 01:34 AM

just heard from justin. not happening this year. bummer. look forward to this. ah well. next year hopefully.

In Topic: 2009 Motion Graphic Census Survey Results????

23 February 2010 - 10:33 PM