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thomwill hasn't added any friends yet.
10 August 2010 - 10:10 AM
Thanks a lot man for putting me on the list!Appreciate it.
18 May 2010 - 01:35 PM
Not really.It's a process that takes quite a few steps.Your character mesh needs to be rigged, bound, weighted, and posed in a T-pose. The skeleton's hierarchy needs to be identical to the hierarchy of the walk cycle you downloaded.Import the walk cycle (probably a .bvh).Make the walk cycle a Motion clip (Animation / Add Motion Clip)Drag the Motion Clip tag to the T-posed skeleton.That's the basic principle.It's not too hard to do, but the results depend a lot on the accuracy of the weighting, which requires quite some skill and time.There's good info on :http://www.cafedownl...1/timeline.html
17 May 2010 - 04:10 PM
Have you posted this at c4dcafe? There is some really good character animators there.
14 April 2010 - 01:34 AM
23 February 2010 - 10:33 PM
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