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Member Since 14 Jul 2007
Offline Last Active Today, 03:03 AM

Posts I've Made

In Topic: Animating a group of sweep splines along 1 single spline

Yesterday, 04:18 PM

What do you mean by "animate these [different splines] along a main spline"?

In Topic: Oculus Rift and Cinema 4D

Yesterday, 01:17 AM

I have been toying around with Unity and trying to get a grasp on what the best looks to be achieved are. Very limited from what we are accustomed to, for sure.


Texture in C4D - most definitely. You can't bring over advanced shader properties, so you are kinda stuck with your typical UVW stuff for the most part.


A great deal of perceived quality can be achieved by lighting your scene in C4D then baking the result into the textures. Any game engine will have fairly limited lighting capabilities, which you will want reserved only for objects that you interact with, or move.

In Topic: 3D modelling skills

31 July 2014 - 05:18 PM


Put it this way, having the ability to model in your tool belt can't hurt.

With that said, most of the time I reach for the stock models and if I have to alter them, I can.



Likewise. Its usually more cost effective to use or start with stock than to spend the time modelling from scratch.

In Topic: output a rough animatic look from c4d

29 July 2014 - 04:24 AM

The Render Elements plugin might be of help to you as well if you are turning things in the scene on and off for each state



In Topic: output a rough animatic look from c4d

29 July 2014 - 02:22 AM

In your render settings window, you will see in the bottom left corner 'my render setting'. Right click in there and select 'new' or 'new child'. That window allows you to save / create multiple render settings.