I think the video game reel works well, and more game titles under your belt will make this feel exponentially more grand over time.
When I scrolled down in the site, though, I got mixed feelings. I was kind of excited to see what was a whole lot more work but was kind of left disappointed. Not regarding the work at all, by the way. Just the presentation of whats there to see. I kind of expected to find a lot more game work, in any way shape or form, but instead clicked links with long scrolls of content that didn't really go anywhere. So each click on a link was a gamble, and I felt like I was hunting through weeds to find ones of interest. For example.. The Aliance. I see that thumbnail, click it... have to scroll down, and it turns out to just be the thumbnail again. Thats all I get.
At this point, I think turning the portfolio on only video games will help a lot. Becoming an industry specialist is definitely not a bad thing, and I'd really ride that wave for as long as possible now that you have caught it. I bring this up because I feel adding your editing stuff in replacement of the smaller bodies of work presented on the website would go a long way in the overall presentation. There are a lot of experimental and personal projects in there, which is all cool and shows me that you have a bit of range, but it leads one to wonder if you are itching for work outside of gaming.
Instead, I'd think it would be cool to see you whole-heartedly embrace that world. Make it yours.
Sorry if going off on the tangent I did is completely misplaced. Maybe you hate the game world and are trying to pivot out of it or whatever the case may be.
Pretty hot stuff in there, especially considering its essentially a student reel. Also - your presentations of case studies are top notch and give me lots of information about the process and underlying work that went into it. You will be fine entering the workforce.
In terms of criticism, I'd say you are drawing a lot of inspiration and design aesthetics from current trendy artists. Try to approach your next project(s) using something that is more your personal art direction. Use items that aren't motion graphics related as your reference and inspiration material.
I think overall you did a pretty good job at making a very boring topic at least somewhat entertaining and engaging. I think his comments regarding design stem from the art direction on this being firmly within the bland "explainer video" style that is so saturated today. I think that if you are looking for anything actionable to take away from it, perhaps try to find a twist or style that resonates with you personally and incorporate that into your art. Shading, texture, and just some extra detail overall.
Changing up camera angles and framing to make it feel more like an edited shoot wouldn't hurt, either. Lingering on a shot for so long gives the viewer time to study the shot and find something to moan about in the first viewing pass.
Using Chris Davies as your VO is another sore thumb... Cheap and good, but just too common and recognizable. Its better than a random joker off voices yelling into their laptop mic, I suppose.
I'm a heavy user of teamviewer - but its definitely not an ideal to work for anything requiring realtime or color accuracy. RDP (Windows Remote Desktop) is pretty nice, but has similar issues.
There are companies like http://www.teradici.com/that has hardware to stream a workstation from a server room to the desk, but that requires a dedicated ethernet cable (uses a different protocol over ethernet). Its expensive.. and I'm sure the experience is similar to that of Teamviewer when going outside of the local network.