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  2. SPIN VFX

    Lighting Artist

    Do you have a proven mastery in all aspects of lighting? Are you an experienced artist looking to take on your next role? Are you looking to work with the industry’s best and brightest? If so – let’s chat! Working as part of the Lighting Department, you will be working both in a team environment and independently to complete high quality work. While maintaining best practices and delivery expectations, you will spend your days: demonstrating proactive involvement for continual improvements in skills and workflow effectively economizing and managing renders while achieving required quality monitoring, controlling, prioritizing and delivering tasks demonstrating effective time management, organization and production skills You must have: 6+ years work experience in visual effects in feature film and television a strong balance between artistic and technical skill, with thorough understanding of VFX workflow proficiency with Renderman and Katana advanced understanding of physically plausible shading and rendering the ability to assemble temp comps of the lighting passes in Nuke In addition, the following requirements are considered nice-to-have as well: knowledge of Maya and other renderers. Look Dev & knowledge of shaders If this sounds like you, please submit your cover letter and resume to careers@spinvfx.com. Be sure to include “Lighting Artist” in the subject line.
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  4. We've just completed a job for Christian Louboutin where the viewer is plunged into a fluidly surreal world, moving from the abstract to the incredible and back again on an ever-evolving journey through pure invention. From meadows to mines to car washes, each scene flows from one to the next using clever transitions, creating surprise and continuity as the Cart propels the viewer into each new scene. The incredible audio was composed and designed by Boy of Toys Audio. Project completed in Cinema 4D and all rendered in Octane. Enjoy! https://www.velvetbadger.com/loubicart
  5. I am trying to find an old animation that was on Motionographer a long way back. I only vaguely remember it, but I think it started with a basic color bars pattern / test tone. The colored shapes then extruded and started to rotate before transitioning into the next scene. I think it was a title sequence for a conference or awards show or something. Does anybody remember this and happen to have a link or tip on what to search for? Thanks in advance!
  6. As the Desktop Systems Administrator, you will support the workstation IT infrastructure of the studio providing capability for 180+ artists and developers working on award winning Film and TV visual effects & VR projects.
 Our primary workstation platform is CentOS 7. Key Requirements Of The Role Identify and resolve issues with applications following agreed procedures Carry out agreed applications maintenance tasks Provide technical expertise to enable the correct application of operational procedures Contribute to the planning and implementation of maintenance and installation work Identify operational problems and contribute to their resolution, providing appropriate information to specialists, users and managers Create and maintain support documentation Use ticketing system software (OSTicket) Install or remove hardware and/or software, and associated connections, using supplied installation instructions and tools Conduct tests and correct malfunctions, calling on help from more experienced colleagues if required, and to document results in accordance with agreed procedures Contribute to investigations of problems and faults concerning the installation of hardware and/or software as required, and confirm the correct working of installations Proactively manage personal development, in order to increase performance levels and provide opportunities for career development Assist in maintaining our digital security polices both internally and externally You Must Have 3+ years experience as a Linux/UNIX Systems Administrator Experience with Linux/Windows/Mac co-environments, sharing data between platforms and managing permissions Experience with Linux installation, Kickstart & application deployment and installation image creation Experience with AD environment and Windows 7 workstations as domain members Experience with configuration systems such as Foreman or Puppet Experience with KVM and oVirt Experience with Veritas backup solution Team-centric working process and proactive problem solver The Following Are Also Considered Nice To Have Solid network skills on Cisco/Brocade/Extreme Networks platforms Mac OS and Windows application deployment and integration Experience in LCD monitor and projector color calibration Experience with VR platforms such as Oculus, Vive etc. If this sounds like you, please submit your cover letter and resume to careers@spinvfx.com. Be sure to include “Desktop Systems Administrator” in the subject line.
  7. Are you a Nuke TD? Do you have senior level technical abilities and VFX experience required to help with detailed troubleshooting at the shot level? Join our award winning team today! As the Nuke TD you will be supporting the studio’s 2D Compositing, Editorial and Matte Painting departments. You will be working with the Department TDs and creative team to ensure shots can be delivered to the very highest standard. You will: maintain and support custom tools/templates/scripts, both creative and pipeline, for the 2d team (Editorial, Compositing, Matte Painting) under the direction of the Compositing Supervisor and Lead Compositors. work in conjunction with Editors/Matte Painters/Compositors to effectively problem solve, acting as a first line of support for all workflow & productivity issues within the 2d team. identify issues to prioritize for Systems / Pipeline / Vendor response & support where appropriate. work with the Compositing Supervisor and Lead Compositors to identify area of innovation and automation. Develop new tools to support individual shot production and general workflow. You must have: proven technical experience in VFX feature films / television series expert-level Nuke skills experience developing Nuke gizmos/tools experience developing Nuke plugins with the NDK is a plus experience with Linux (or other Unix) operating system experience with Nuke Studio is considered an asset experience with Git is an asset expert-level understanding of techniques and technologies relating to compositing, matte painting and editorial such as: OpenColorIO, Projections & Nuke 3d system, 2d digital image processing and EDL/XML editorial workflows good understanding of the entire VFX pipeline from shooting to modeling to texturing, animation, lighting and rendering, compositing, technical editorial, and DI experience with Python, C++, PySide/PyQt/Qt If this sounds like you, please submit your cover letter and resume to careers@spinvfx.com. Be sure to include “Nuke TD” in the subject line.
  8. Do you have excellent attention to detail? Do you like working in a fast-paced environment? If so – let’s chat! As the Layout Artist, you will be responsible for delivering layouts within the Production timelines. Working alongside the Layout Supervisor, you will spend your days: creating 3D layout scenes with CG assets and environments while maintaining continuity communicating with other departments to ensure work is delivered in a timely manner problem solving issues and suggesting potential R&D solutions updating Production on the progress of tasks You must have: 2 years if Layout experience in feature film or television experience with Maya strong understanding of perspective, sequences, and composition If this sounds like you, please submit your cover letter and resume to careers@spinvfx.com. Be sure to include “Layout Artist” in the subject line.
  9. About Us: Mousetrappe is on the cutting edge of multi-media production, working with top theme park and cultural experiences to produce state of the art content around the world for everything from theme parks to museums to live entertainment. We do this by amassing teams of creative, inspiring, hard-working, and focused people who believe in the power of storytelling to bring life and dimension to otherwise static experiences. Our culture is based on collaboration, creativity, performance and having a positive impact not only for our clients, but the people who experience our work first hand as theme park goers, museum aficionados, thrill seekers and more. Position Details: We are searching for rigging artists to join our team here at Mousetrappe! We're looking for people who know how to make things move! The ideal candidates will understand the kinetics of motion and intuit the flexibility/needs desired by animators on down the line. Working in a collaborative environment, this position offers a chance for candidates to exhibit their creativity and technical skill. As this is a small studio environment, riggers must feel comfortable trouble-shooting their own technical problems to a degree as there is limited full-time technical support. The position is freelance/project-based and would run for about 8 weeks beginning in early July. Responsibilities: Design and maintain a smooth and efficient rig for CG assets. Work closely with Animation team to ensure that the productions' needs are being understood and met. Build intuitive and fast puppets Create and adjust rigging standards Contribute to the team with solutions and ideals on a visual and technical level Identify and solve potential problems to stay on schedule Communicate clearly and efficiently all production needs, schedule complications, etc. Requirements: Expert level knowledge of Maya Ability to work collaboratively with animators and team Fast and efficient Familiarity with full animation/CG techniques and pipeline Good communication skills Minimum 5-7 years of experience in character rigging, must have quadruped/bipeds in portfolio MUST be local to LA, no relocation or remote work possible. Submit the Following for Consideration: Link to Sample of Work and/or Portfolio Current Resume Desired Freelance Rate No agencies and no calls please. Do not send duplicate applications, samples or emails through our website. Due to a typical large volume of responses, only candidates under consideration will receive reply. To all others we appreciate your interest and thank you in advance.
  10. About Us: Mousetrappe is on the cutting edge of multi-media production, working with top theme park and cultural experiences to produce state of the art content around the world for everything from theme parks to museums to live entertainment. We do this by amassing teams of creative, inspiring, hard-working, and focused people who believe in the power of storytelling to bring life and dimension to otherwise static experiences. Our culture is based on collaboration, creativity, performance and having a positive impact not only for our clients, but the people who experience our work first hand as theme park goers, museum aficionados, thrill seekers and more. Position Details: We have an upcoming freelance/contract-based position for an experienced 3D modeler and texture artist specializing in organic and animal forms. The position will begin in early July and will run for approximately 8 weeks. As a 3D modeler you will be responsible for creating virtual animal-based characters, as well as creating and applying their final texture assets. You will be breathing life into sketches and concept art. You will be working collaboratively in a team with other talented artists and technicians. You must be well versed with industry standard 3D modeling programs and tools. Good spatial skills and a well honed sense of design will help you succeed. Responsibilities: Create and manage digital assets Interpret concept art and sketches to create virtual characters, environmental elements, and props Follow design guidelines, asset naming conventions and other technical constraints Prototype and iterate on models and characters based on feedback from team members Optimize, refine and correct model geometry Work with artists, animators and programmers to execute projects on time Create textures and UV maps Keep abreast with the latest developments in 3D design, capture and modeling tools and technologies Requirements: Expert level knowledge of 3D design and animation tools such as Maya, Zbrush, Mari, Substance Painter, etc. An eye for detail and good visualization skills Ability to take feedback and make changes as required Fast and efficient Experience with Redshift Render workflow Familiarity with animation techniques and pipeline Good communication skills Minimum 3 years of experience in 3D design and modeling MUST be local to LA as this is a short-term position, no relocation or remote work possible. Submit the Following for Consideration: Link to Sample of Work and/or Portfolio Current Resume Desired Freelance Rate No agencies and no calls please. Do not send duplicate applications, samples or emails through our website. Due to a typical large volume of responses, only candidates under consideration will receive reply. To all others we appreciate your interest and thank you in advance.
  11. Yeah, super excited to see what comes of this. Looks sort of like the Houdini workflow/thought process applied to AE. The fact that AE is still the only "real' option for 2d motion design bums me out. Hope it grabs some traction when it's released. Scott
  12. At the moment, payment in Bitcoins and other cryptocurrencies is accepted almost everywhere. Even banks, payment systems and other types of settlements. Bitcoin is invested by them to make payments, recalculations and it is progressively growing.
  13. Hope you enjoy, I welcome any comments :) https://vimeo.com/333934501 Tim
  14. I prefer the CS Tools over the Camera Morph. Just works faster for me and has options that I prefer.
  15. Anyone else seen this... Missed the beta but very interested in seeing this in action. Its a good direction considering the way adobe is hammering the nails into its coffin. https://medium.com/cavalry-animation/introducing-cavalry-cfb95c37f8be Very interested if some of you have tried it and would love to hear your thoughts! Cheers Liam
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