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  1. cmiVFX Launches Autodesk Flame "3D Matte Paintings" Video Watch High Definition Training Videos For The Visual Effects Industry Instantly From Anywhere In The World. Princeton, NJ., August 21, 2008 — cmiVFX | cmiStudios. launches a brand new video for Autodesk's Flame (IFF) product line. The training video covers the process from converting a 2D matte painting into a 3D scene fly through. The source materials included in this video are of the highest possible quality, and are worth thousands of dollars more than the video itself. We include the source at no extra charge for cmiVFX customers. We include a lesson on the differences between standard 3D software applications and Actions native 3D sub-system. This video is available today at the cmiVFX store. http://cmivfx.com/store/Browse.aspx?Category=14 Product Announcements — Autodesk Flame "3D Matte Paintings" http://www.cmivfx.com/Eyeon/f5_3d_matte_pa...gs/default.aspx Do to the popular demand of our Fusion Matte Video, we decided to release a Flame version that utilizes extensive usage of projections, fbx, and batch nodes. We include 2k source material for the projects. These source files are worth over 10,000 USD by themselves. Anyone with flame 9 and up can follow along. (Recorded in flame 2009) 3D Matte Painting Extractions are a now common process in the visual effects industry. The technique for matte paintings and 3d extraction have been around for years, but normally found in a 3d animation package like Maya, XSI, or Cinema 4D. Flint, Flame and Inferno have the 3d tools rich depth composites. As usual, we show several different methods for achieving your goals so that you can apply your learning to your own personal projects. We included a 2k matte painting with a solid plate and in 20 different layers to assist you with the time it takes to prepare your materials for the composites. There is no doubt about it, we created the perfect environment and digital assets to get you into this project no matter what path you decide. Choosing The Right Path For Your Project: For the last few years, there has been a popular "Buzz Word" going around the FX industry. FBX, or FilmBox file format, is a common 3d geometry format used by most of the popular 3D animation and Compositing software applications. With the advent of proper 3d tools inside of Flame, artist's have the ability to import modeled geometry and camera data from there 3D animation programs. This allows for congruent camera animations and projection mapping inside of fusion while allowing for the ability of additional compositing and color correction at this level of the production pipeline. Learn how to decipher when FBX is the right option for your composite. Action In Batch: "Action In Batch" is not only a pun, it is a workflow for procedural and layered compositing being mixed. Specific to the lesson, we talk about the correct tools to get the job done as well as several alternatives to show limitations in workflow. We designed this workflow to expand your knowledge to better assist your own projects that may or may not require specific tools. Primitives: There is an acronym that best describes the most efficient way of working. "K.I.S.S.", (not the rock band from the 80's) or better known as "Keep It Simple Stupid", is a phrase that came about many years ago. It's usually said in the context that one is creating more work for themselves then necessary. We show you how to break down our project with the greatest efficiency. (Then we show you alternative methods just to satisfy your curiosity.) Projections: Sometimes parallax in a shot or clean plate can not be solved with primitives and textures alone. We will run you through several projection examples including one difficult one that is key to getting our shot to work. We know you will use this in the future to ad depth to many of your shots. Managing Large Batch Trees: We want to be clear about one thing, this is a HEAVY project. Its got many layers of materials in a large format. We cover some tips and tricks in order to "WIN" the war on action VS. CPU power. This includes everything from naming conventions to visual layouts. Animating Everything Quickly: This video will waste no time on setting individual animations the require tweaking a a control curve. Instead of that laborious technique, we show the efficient usage of track style animation control. We set up more then 25 layers of animation in minutes. FBX: FBX or FilmBox 3d file format was acquired by Autodesk and is integrated into all of their products including Maya and Flame. We show you a complete 3d scene in FBX including animated camera created in a 3d software application that you can use inside of Flames action via the import node. We show you how and when FBX should be used in Flame. About cmiVFX cmiVFX is the leader in High Definition Video Training for the Visual Effects Community. To test drive the new cmiVFX TVOD © system, visit http://www.cmivfx.com/cmi_vod.html For additional information about cmiVFX, visit www.cmivfx.com. © 2008 cmiVFX | cmiStudios. *All rights reserved.
  2. 20% Off All cmiVFX Training Videos Ending Monday @ 11:59 AM the videos related to motion graphics are cinema 4D, Houdini, Fusion, shake, and flame/combustion We wanted to thank everyone for all their support during the construction of the new cmiPlayer system. For 2 days only ANYONE can get 20% off ANYTHING at the cmiStore: http://cmivfx.com/store/ There are no limitations to how many videos you can purchase. This sale IS now completely automated, for your convenience. Please enter the following discount code at the store page: Discount Code: CMI2081808 Thanks for everything. For all multi-user and single user subscription plan information, please email brian@cmivfx.com
  3. cmiVFX Launches New 3RD Party Training Solution: Eat 3D Training Watch High Definition Training Videos For The Visual Effects Industry Instantly From Anywhere In The World. Princeton, NJ., August 8, 2008 — cmiVFX | cmiStudios launches its first of many new 3rd party training solutions via its new online delivery system. Eat 3D is the 1st company other than cmiVFX to use the new delivery system allowing for high volume, immediate video delivery, and discounted prices. cmiVFX extends this solution to all training companies upon review of materials by a cmiTeam member. No more DVD's. No more packaging. No more shipping delays. No more piracy. No more pollution. The choice is clear. cmiVFX offers a secure, safe way to deliver content to the world so the content creators can focus on what they do best... CREATE GREAT TRAINING. For more information, or to get your videos to the world quickly, please email info@cmivfx.com All 5 Eat3D videos available today at the cmiVFX store. http://cmivfx.com/store/Browse.aspx?Category=28 Product Announcements — Get all 5 Eat 3D Training Videos At Discounted Prices http://cmivfx.com/Eat3D/default.aspx Old Damaged Pillar In this demonstration the instructor takes you through the entire process of creating a next gen 3d model starting from scratch and ending inside Unreal Editor 3. This video is targeted for both professionals and students.As a professional you will be able to learn efficient ways to keep your models high quality when it comes time to ship the game. As a student you will become exposed to professional techniques in the game industry. http://cmivfx.com/Eat3D/E3D_old_damaged_pillar/default.aspx Unreal Materials - An Introduction and Application In this demonstration the instructor starts off by giving a detailed explanation of commonly used material nodes. Once the foundation is laid its on to creating several full materials using only a few textures. This tutorial is appropriate for artists on multiple skill levels. If you have never used a material editor you should be able to follow along and understand. Even if you are experienced using the Unreal 3 material editor, you should pick up useful information throughout the video. http://cmivfx.com/Eat3D/e3d_unreal_materials/default.aspx Live Action and CG: Foundations In this demonstration the instructor starts off by explaining the shot and then tracking the footage using Boujou. Once the live footage is tracked, its on to Maya to start blocking out the scene and incorporating CG elements. Everything from Ambient Occlusion, to Render Layers, to even Image Based Lighting is explained while in Maya. After all of the elements are rendered out of Maya, the last thing done is composing them together using Combustion and After Effects. This tutorial is perfect for those who want a solid foundation on how to take your 3D models and incorporate them seamlessly into Live Action video. http://cmivfx.com/Eat3D/Live_Action_and_CG/default.aspx Unreal VFX - Material Transitions In this demonstration the instructor starts off by explaining the nodes that will be used throughout the rest of the video. From there he goes into depth on how to create a material that can transition from one set of textures and parameters, into another. He also gets into how to make a character completely dissolve away. Once the materials are setup, the instructor goes into how to control them in Cascade, Kismet, and Matinee. While inside Matinee, you learn how to time the dissolve to match the animation, and also how to swap entire materials and allow the character to dissolve after he has transformed from stone to real life. http://cmivfx.com/Eat3D/e3d_unreal_materials/default.aspx Next-Gen Texturing Techniques In this demonstration the instructor starts off by explaining the very fundamentals of using Photoshop for texturing. From there he goes into depth on how to set up your high res and low res meshes for rendering Normal, AO, and other Maps. Once the scene and basics have been defined it's on to the entire texturing process of the self contained scene. Everything from the Diffuse, to Spec, Normal, and even a little Emissive and Alpha Maps. The Main textures created are a Concrete Texture set, Wood, Cloth, Grass, Ground, and Metal. This video has almost 5 hours of teaching and demonstration that will serve as the ultimate texturing resource. http://cmivfx.com/Eat3D/e3d_next_gen_texturing/default.aspx About cmiVFX cmiVFX is the leader in High Definition Video Training for the Visual Effects Community. To test drive the new cmiVFX TVOD © system, visit http://www.cmivfx.com/cmi_window.html For additional information about cmiVFX, visit www.cmivfx.com. To be certified to release YOUR training on our website, and get all the benefits of our delivery system, email info@cmivfx.com © 2008 cmiVFX | cmiStudios. All rights reserved.
  4. cmiVFX Launches New Video Houdini Fluid FX Integration For TD's Watch High Definition Training Videos For The Visual Effects Industry Instantly From Anywhere In The World. Princeton, NJ., July 28, 2008 — cmiVFX | cmiStudios launches yet another Houdini Software Training Video for FX TD's migrating from other Fluid Simulation software packages. With the assistance of Side FX Software and Brian Goodwin (Currently working at Framestore), we bring to you the first volume in the Fluids For Houdini Series. Viewers of this video should have a good understanding of how Houdini operates. New users of Houdini should refer to the Houdini Fundamentals Video located at the following webpage. (Video is about 4 hours in length) This video is available today at the cmiVFX store. http://cmivfx.com/store/Browse.aspx?Category=11 Product Announcements — Houdini Fluid FX For TD's http://www.cmivfx.com/SideFX/houdini_fluid...v1/default.aspx Introduction Fluids are often thought of as just being a surface that is rendered and effects that are applied to this surface, and often these can be treated as independent effects however in this video, I focus on exposing that what makes Houdini unique, that being the ability to create complex scalable particle simulations like splashes and bubbles, where these effects rely on the fluid simulation to introduce complex customizable behavior. Applying Concepts When trying to generate fluids, there are a number of secondary effects that are normally added to create the sense of realism. Relying on canned effects can only take you as far as prebuilt methods normally do. However being a Technical Director, one normally needs to push things further and have an underlying insight into how the technology behind the tools we use work in order to create effects that are realistic but controllable. This video focuses on exposing how to generate these effects from the ground up by using unconventional methods of taking simulated data out of any fluid simulation and using this in your own custom VOP networks. Starting At The Beginning I don't aim to cover all the concepts behind generating fluids, however there needs to be a chapter that gives you enough to get you started, specifically starting with generating the data we need for the effects we want to create. So I cover a couple of problems you will run into when generating fluids for the first time. Since it is focused on getting underneath the hood, I refrain from using to many prebuilt techniques and try to reveal how things actually work when sourcing from object within your scene while handling collisions between liquids and other rigid body objects through to tips on handling larger simulations and finally on how to write data out. Integrate Your Fluid Simulations Into Other Simulations Having the ability to allow your fluid simulation to effect other simulations, and having them interact with each other help generate really realistic effects. Not only do your fluid simulations have the ability to advect other objects but others can effect your fluid simulation simultaneously, both through forces and through collisions. Dealing With Sign Distance Fields The heart of the lectures are about working with that data that fluids simulations produce but is often unknown. That being the volume data that fluid store attributes like density, velocity and various others that can be customized. We look into how this data is added and how this data is extracted and most importantly, how we can generate custom VOPs that sample this data and use it in other places. Integrating Volume Data Into Custom Particle Effects Finally we take this data from fluids and build up custom particle effects that tightly rely on the fluid simulation. Solving problems that range from birthing particles inside a volume, faking collisions and attractions through to creating custom pop networks that extract data from the fluid object and behave as is the two elements co-existed and were simulated simultaneously, giving the user the ability to craft effects in layers and ultimately creating believable particle effects. The Author Brian Goodwin is 26 years old and is a FX TD working at Framestore in London where he jumps between using massive for crowds and Houdini for effects. He has worked on numerous commercial projects and has just finished working on a The Chronicles of Narnia - Price Caspian and is busy working on Baz Luhrmann's new movie, Australia. He began his career in South Africa working in various commercial houses namely, Masters and Savant, Refinery and Blackginger where he was the lead FX TD. Aside from commercial and film projects, He enjoys working on music videos through Lung Animations in South Africa which allow him to try new techniques in the field. About cmiVFX cmiVFX is the leader in High Definition Video Training for the Visual Effects Community. To test drive the new cmiVFX TVOD © system, visit http://www.cmivfx.com/cmi_window.html For additional information about cmiVFX, visit www.cmivfx.com. © 2008 cmiVFX | cmiStudios. All rights reserved.
  5. Get a free Training Video Today At CMIVFX cmiVFX is offering a free training video of customer choice with the purchase of 75 Dollars or more. This offer is good until July 26th 2008 at midnight. There will be no extensions to the sale, so act quickly. The Instructions Are Simple: 1) Place an order of $75 or more at the cmiVFX.com Store: http://cmivfx.com/store/ 2) Email your username, items purchased, and free video you would like to have to chris@cmivfx.com 3) Be sure to put in the email subject line "Your User Name","Free Video you want" You will then receive confirmation of that order shortly after. If you would like to be added to our new improved player system, please state that in the body of the email. All users will be moved to the new player system on August 1st. If you have created some work that you are proud of, please send an image with description in that email. 1 Lucky person with the best image will get an extra free video. (2 in total) Thanks again, cmiTeam
  6. cmiVFX Launches New Fusion "3D Matte Paintings" Video Watch High Definition Training Videos For The Visual Effects Industry Instantly From Anywhere In The World. Princeton, NJ., June 1, 2008 - cmiVFX | cmiStudios. launches a brand new video for Eyeon's Fusion product line. The training video covers the process from converting a 2D matte painting into a 3D scene fly through. The source materials included in this video are of the highest possible quality, and are worth thousands of dollars more than the video itself. We include the source at no extra charge for cmiVFX customers. There are also several different project files demonstrating the differences between the different techniques of matte painting extraction. This video is available today at the cmiVFX store. http://www.cmivfx.com/store/Browse.aspx?Category=10 Product Announcements - Fusion "3D Matte Paintings" http://www.cmivfx.com/Eyeon/f5_3d_matte_pa...gs/default.aspx 3D Matte Painting Extractions are a now common process in the visual effects industry. The technique for matte paintings and 3d extraction have been around for years, but normally found in a 3d animation package like Maya, XSI, or Cinema 4D. Since version 5.0 of Eyeon's Fusion compositing application, 3d tools have been available to generate 3d style composites. With the latest release of Fusion, additional tools have been introduced in order to assist in the workflow of using 3d projections utilities such as the "Projector" and "Camera". As usual, we show several different methods for achieving your goals so that you can apply your learning to your own personal projects. We included a 2k matte painting with a solid plate and in 20 different layers to assist you with the time it takes to prepare your materials for the composites. There is no doubt about it, we created the perfect environment and digital assets to get you into this project no matter what path you decide. Choosing The Right Path For Your Project: For the last few years, there has been a popular "Buzz Word" going around the FX industry. FBX, or FilmBox file format, is a common 3d geometry format used by most of the popular 3D animation and Compositing software applications. With the advent of proper 3d tools inside of Fusion, artist's have the ability to import modeled geometry and camera data from there 3D animation programs. This allows for congruent camera animations and projection mapping inside of fusion while allowing for the ability of additional compositing and color correction at this level of the production pipeline. Learn how to decipher when FBX is the right option for your composite. Sneak Peak: We allow you to take a brief look at all your options with 3D compositing before we mix a hybrid of these methodologies in the final composite of this matte painting series. Preplan your attack based on this initial demonstration. Building Your Initial Setups: When creating a full 3d scene composite, it is important to create a workflow structure and scene scale for all your compositing elements. When mixing textured objects and projections, there are several workarounds that you will need to know that you cant learn from reading the user manual. Once you starting building your project with the right measurements, "All the bricks will just fall into place". Projecting Your Anger: Learn how to cope with textures that were not designed for projections. Shallow angles, deep geometry, and texture distortion will nearly always propose a problem for you unless you know the proper tricks. We show you a new way to "Get Around" these types of roadblocks in your workflow, and maintain a better camera path render then traditional FBX import methods. Speeding Your Workflow: When you work with dozens of high resolution textures containing alphas, sometimes things can slow down a bit. We show you some super easy tricks that will save you a lot of time during a scene setup and help optimize potential render times. Deformers For Repairs: Fusion's rich 3D toolset now contains 3D geometry deformers. When working with projections, and while trying to maintain proper texture distortion, you might find yourself in need of procedural distortion to get the look you need from the render camera. We show you how to easily add deformers to help bring the odd angle of a 2.5D texture to a reasonable 3D surface texture. Secondary Animations: Rarely do you see a tree that does not have leaves falling from it at some point. We show you how to add falling leaves in your 3D scene as well as several different methods for creating cloud movement. When it comes for the final look, we let you decide what is best for you by giving you access to a variety of methods used in digital compositing. We know that each job is different, and there is not always a right or wrong way to do the job. With the proper instruction, you will be able to decide for yourself. Additional Information: We have set up the projects with Fusion 5.1, 5.2 and 5.3 users in mind. We include a project file with the new PAW projection tool in 5.3, but heavily rely on the traditional tools inside of Fusion with the other variations. About cmiVFX cmiVFX is the leader in High Definition Video Training for the Visual Effects Community. To test drive the new cmiVFX TVOD © system, visit http://www.cmivfx.com/cmi_window.html* For additional information about cmiVFX, visit www.cmivfx.com. © 2008 cmiVFX | cmiStudios. *All rights reserved.
  7. Hey, Chris here from cmiVFX.. how are you guys? Yes, thanks for the kind comments. We are actually in the middle of making our videos sooo much faster with new technology. Should be available soon. (no upgrade fees for anyone of course. its all free upgrades for life) Also we are adding chapter markers and user bookmarks in the next player release. Point and click timeline jumping also. (it wasnt easy being the first to create and HD Video On Demand system... thats for sure! anyway.... wait till you see NEXT WEEKS video release... its super hot! -c
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