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Gabriel Rocha

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Posts posted by Gabriel Rocha


  1. hello,

    Is there a way to clamp a X Position opn after effects on several different values?

    I've been using this code:

     

    x1=1024.3322

    x2=1224.1572

    clamp(transform.xPosition,x1,x2)

    if (transform.xPosition>x1) {

    transform.xPosition=x2;

    }

     

    But that only allows me to snap from one position to another. I'd like to be able to snap into 6 positions (on X dimension).

    is there a way to do that?

    I use the Snaped position to get the position value and use in another layer but i really need to be clamped.

    Thanks,

     

    GR


  2. Thanks man!

    My best,

     

     

    In my own opinion you should look at Passion Pictures, Nexus, Studio Aka, and Bermuda Shorts for great animation work. Otherwise you can look at Framestore, The Mill, MPC, and Glassworks for some great VFX work.

     

    Hope that helps.


  3. Man if theres a way to do this i would love to know too.

    This is something i miss in particular. GEt only one obscuration layer is just stupid.

     

     

    Howdy.

     

    I've ready here(but can't find where) that you can have pretty much infinite obscuration layers in Particular, but I can't figure out how to do it. Basically I've got a bunch of 3d layers precomped, then I'm dropping that in a new comp, setting it as a 3d layer, and continuously rasterizing. The problem is, Particular can't see the precomped 3d layers.

     

    Does this work at all or is there another way?

     

    thx!

     

    -stephen


  4. I have been wondering how many of you guys are getting work. On my end has been awful, some small, painful work here and there but nothing good.

    I have a lot of free time these days. I am planning to spend on my new site and a new reel, print some of my boards this kind of stuff.

    But if you guys have any idea for a project or a short film I could help, please let me know.

    Hey Paulo,

     

    I have to say.. the beginning of the year was pretty awful for me too... only in march things started to pickup and finally in april i really got to work for real... I was onnly getting small jobs till then.

    Now im working on a mid-term job, and i hope things keep this way. I have friends in NY who complained a lot... also in Europe... it looks like things are getting slowly better from june...

     

    Valeu ai Paulo.

    Good luck for the rest of the year... for all of us!


  5. I think you've got crazy gymbal lock type problems going on with your model. I hate math, so thats as far as my knowhow goes on that one.

     

    I did get it "working" though by disabling all of your expressions and starting over. The key was that the horizontal line doesn't follow the parenting of all 3 axises. Again, I have no idea why. I guess I have a different version of 3d stroke than you, but hopefully this will work.

     

    also, I linked to xyz rotation because you can control rotations plus degrees with it. can't do that with orientation.

     

    Lastly, the anchor point on your null was 0,0,0 and that made things weird in terms of the rings being centered on it and it being centered in the comp, so I changed the anchor to the null's center point , 50,50,0.

     

    link

    Thanks Monovich.

    I have no idea why it wasnt working before neither. Its looks like exactly what i was doing before.

    About the rotation, i know about it, i was just using orientation as a second chance since the rotation wasnt working neither.

    Thanks for the help!

     

    My best!


  6. hello there,

    I`m trying to build a 3D globe on 3D Stroke. Its pretty basic and will work only as a simple element on my composition. But i want to be able to have full control on it on a Null layer. Like Rotation and position.

    It basically works almost 100%.

    I can control the position on a 3D space, and some rotation. BUT, i can control all the axis.

    I have no idea why, so far for me, it doesnt make sense. if i rotate it on the X axis it works perfect, but if i rotate Y or Z some or all of the axis wont rotate properly.

     

    here is the file if anyone fell like having a look to help!

    http://www.gabrielrocha.com/personal/globe.aep

    PS: in some browsers you will need to save as on the link.

     

     

    Thanks a lot,

     

    GR

     

    Come on guys. Someone?


  7. hello there,

    I`m trying to build a 3D globe on 3D Stroke. Its pretty basic and will work only as a simple element on my composition. But i want to be able to have full control on it on a Null layer. Like Rotation and position.

    It basically works almost 100%.

    I can control the position on a 3D space, and some rotation. BUT, i can control all the axis.

    I have no idea why, so far for me, it doesnt make sense. if i rotate it on the X axis it works perfect, but if i rotate Y or Z some or all of the axis wont rotate properly.

     

    here is the file if anyone fell like having a look to help!

    http://www.gabrielrocha.com/personal/globe.aep

    PS: in some browsers you will need to save as on the link.

     

     

    Thanks a lot,

     

    GR


  8. One thing I've done with this is make generic start and end expressions for the beams. Like:

     

    thisComp.layer(index-1).toComp([0,0,0])

     

    and

     

    thisComp.layer(index-2).toComp([0,0,0])

     

     

    This way you can duplicate the beam layer and related nulls. Place the two nulls immediately about the beam layer and you've got an automatic start and end. This is particularly helpful if the end of one null needs to start the next.

     

    Hi,

    I've been working with the animated lines with beam. I was already using some expressions myself. but i have to connect a bunch of lines to each other, so what you are saying might work, but i just don`t get it how to use it. How will it work if i just duplicate the layers? Ive done some tests but it didnt work. Should i just past this expressions on the Start and End? I`ve done it and it didnt work. I`m missing something here...

    Thanks a lot.

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