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lumaform

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About lumaform

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    Newbie
  • Birthday 02/20/1980

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  • Location
    Charlotte, NC
  1. I just built a SR-2 & 2 x Intel Xeon E5620 (2.4Ghz) based system for a client and pretty much overclocked it to 3.8Ghz within a day. 8 cores / 16 threads running @ 3.8Ghz with 24GB RAM + Nvidia GeForce GTX 470 + 128GB SSD for OS + 3TB (RAID 5) of storage space. Now that's what you call a budget monster workstation ($4000 worth of hardware). Take a look at the attached screen. I'm scoring 13.01pts in Cinebench R11.5. Basically this machine is waaaayyyy faster than a 8 core 2.93Ghz Mac Pro that would cost $7500. Also, it's almost on par with 12 core 2.66Ghz Mac Pro, which would cost around $9500. 14.03 ($9500) > 13.01 ($4000) > 10.7 ($7500)
  2. I actually never owned an EVGA board myself but at the moment, there is no other alternative to this board. I've seen a lot of people that own this board and are completely satisfied. This board is a little above my pay grade but if I had the dough, I would definitely buy one of these with the XEON(s) over Core i7 980x any day of the week. Core i7 980x paired with a decent board will be around $1300. 2 x E5620 + EVGA SR-2 will be around the same but you'll gain 2 more physical cores and 4 more threads.
  3. Forgot to mention, if the money is a bit tight, I'd replace the X5650(s) with E5620 (4 cores) and that will save you $1300. You can reach around 3.6 ~ 3.8Ghz with the E5620(s).
  4. Currently, by far the best workstation you can build: 1 x EVGA Classified SR-2 Motherboard (Dual socket and intended for overclocking) 2 x Intel Xeon X5650 factory clock'd at 2.66Ghz (6 cores each but based on 32nm technology) 1 x Kingston HyperX 12GB (3 x 4GB) 240-Pin DDR3 SDRAM So far, this right here will set you back $3100. So for around $4000, you can have a pretty solid machine. Since this motherboard is meant for overclocking, you can have yourself a 12 core / 24 thread workstation that can run 24/7 @ 4.0Ghz. As a comparison, let's take the latest 12 core / 24 thread MAC Pro running @ 2.93Ghz, its Cinebench result is around 15.1 and this beast can reach 20. That's 25% more juice for less dough.
  5. It works for me. Although, it would have been great if the clones moved into the new volume rather than just changing in just one frame
  6. Go into Render Settings. Under Save, expand Multi-Pass image, check Save box and after that, you can specify which format you want. Without this option activated, Cinema 4D will not render out your Multi-Passes. Good luck.
  7. Makes sense but what happens when it comes to rendering it through Net Render? Wouldn't the particle output vary between different render nodes/different CPU(s)? How about Function / Bake Particles (All the way at the bottom).
  8. Were you able to find a solution? Also, have your tried the Point Cache under Character menu?
  9. I'm gonna go out on a limb here and suggest you to play with Phong Tag settings and see if that changes anything. It's the one right next to Sweep NURBS (2 brown spheres).
  10. This forum has some educated people when it comes to displays: http://www.hardforum.com/forumdisplay.php?f=78 Even though you may see a bunch of gamers asking questions, there are some gem of a threads there that are pretty educational and takes the guess/risk out of making a purchasing decision. Take a look at these for starters: http://www.hardforum.com/showthread.php?t=1330010 & http://www.hardforum.com/showthread.php?t=1297031
  11. You haven't seen useless until: http://www.iphonefingernipple.com or http://www.phonefingers.com
  12. No I'm not working for that company nor making any commissions. So no worries about SPAM. As for the price, yes, it's a bit high; as with any other product that's been just released to the market. It shall come down as demand goes up. All the manufacturer's are riding the wave of 3G version nowadays. So any little rinky-dinky silicone cover is $20 at this very moment.
  13. Great find! Thank you for the heads up.
  14. Like I said, I wouldn't be much help with PhyTools but with C4D Dynamics module, you may keyframe those objects to have 0 total mass for those specific times and then assign the needed 0> value to make 'em start falling again. This of course is just a basic suggestion. It requires experimentation.
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