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_gl

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  1. _gl

    What blogs do you follow?

    motiongrapher.com is no longer it seems... -gl
  2. _gl

    6 core vs 12

    Got it. Thanks. How about ram? I had heard a target of 2-3 gigs/core for AE in the past. Is this still true? I am also planning to go with the best Nvidia GTX I can afford. I assume that will be best for all the above. -gl
  3. _gl

    6 core vs 12

    I am seriously considering building a desktop for post work (Pst! Don't tell my macs!) unless I cave and find a clean Mac Pro 5,1 12 core. What I am not sure of is the value of 12 core vs 6 core for C4D and AE? Assuming I will jump into Octane, when do we hit diminishing returns on the Xeon setup? I will be running Win 7 Pro btw (Really not sure about 10 and 8 is the devil) -gl
  4. _gl

    Animate mask in percentages?

    That worked great. Thanks Jay!
  5. _gl

    Animate mask in percentages?

    Thank you. I'll give it a shot.
  6. Is there a way to attach a slider control to a mask animation? I have an image that I want to reveal in percentages and not sure how to do it. I would love some creative ideas. -gl
  7. _gl

    After Effects reference

    Thanks for the replies. Is CMG going to be less helpful because we have had several major version upgrades? -gl
  8. What is the best AE reference in any form? Book, website, ebook whatever... I am teaching a mograph class and I want the students to have a good reference source to look up the basics. -gl
  9. Keep in mind that while the tool may be boring to you, it is at least used by your target audience. It might be useful to spend sometime understanding your audience and seeing what they like. What shows do they watch, etc. It's helped me with my industrial clients. -gl
  10. _gl

    What's the verdict on Mavericks?

    Anyone using Trapcode with Mavericks?
  11. _gl

    2.5d documentary photo sequences

    This guy has some really nice work combining the traditional 2.5d approach with the puppet tool. http://fstoppers.com/the-2-5d-effect-how-to-make-a-parallax-image
  12. I thought the cloud storage was coming later with CC?
  13. Mr Scott: I hear you. I am thinking to balance it with a split between theory/concept and software understanding. Towards the end of the semester, there will be more work time and I will work with students individually on either area. RVA8: 2 days a week, 2.5 hours/day. That is exactly what I was planning to do. First class is discussion of concepts, examples and then assignments. The second day is to talk about the software aspects of the assignments and just learning the next steps. It will also be lab time. The next week is follow up on assignments. I would like to include type but, not teach typography - not the scope of the class - just how to think about type in motion and communication. What about process? Do we all agree on process starting with sketches > storyboards? Great feedback guys. -gl
  14. Hey folks, I am teaching a beginning mograph class at the local university in a few weeks and I thought I would throw out for your opinions on what you consider the places to begin. This is part of a graphic design program and not something dedicated to animation or film but, I want to focus more on concept and principles rather than how to use AE. They will be learning After Effects but, on their own through Lynda.com. Right now, my focus is on the 12 principles of animation and how to translate them to what they know about the principles of design. I then will focus on the ideas of timing, editing and using sound. I also will cover compression/formats. Anything to add or question? -gl
  15. It's a mindset. Just think "pre-pay" and you will be just fine. -gl
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