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Everything posted by beau+++

  1. beau+++

    A padded reel?

    Wow has it really been 8 whole years since my 800th post?
  2. I used to have like 8 troll accounts in 2007. This place stopped being fun when I forgot the passwords
  3. Dave have you had any issues so far though?
  4. It goes something like this: Supervisor/AD: "In this shot we need to make sure the viewer is looking at this part of the screen so the relevant story information comes across loud and clear" Artist: "No problem!" (lists 30-40 cool super-intricate things that meet that criteria) Supervisor/AD: "Those all sound awesome! I forgot to mention, this shot needs to be submitted for final in about 15 minutes. Can you make it happen?" Artist: "...grumble." (pops open Saved Animation Presets panel, Apply "Simple_Blink_22.ffx")
  5. I've spent the better part of the last 3 years doing faux UI for film (most notable being Avatar and a certain movie being released around March 23rd whose name cannot be mentioned here). Everything Aaron speaks is truth. At the end of the day the functional stuff rarely gets approved, in favor of the "whizz-bang". I also find that for some reason a lot of clients simply want DOS-like rehashes (lots of terminal windows). This isn't to say it's not fun, but if you value good, functional UI then Film ain't the place to be. Sometimes you get lucky and the team + budget work out in your favor and you can truly do something spectacular, but it's the exception not the rule unfortunately in my experience. After months of design, one big name director who will remain nameless specifically sent me the note "Don't make it usable. It doesn't need to look like it's doing anything". For obvious reasons, this can be frustrating. I've also thought about making a generic reusable AE template for these things, but ultimately moved on to other things instead. I probably sound jaded here, so I should clarify doing UI is fun as hell... until it comes time for revisions
  6. Hey all, It's been a long time since I posted round these parts. I've seen a couple of you post your iOS apps here and thought I'd do the same. So, here goes: Our new app, Anthm is an iOS app that lets you control the music in the places you go. Put simply, the host of a party plugs his iPhone/iPad into some speakers, fires up Anthm and follows the onscreen instructions to log into Rdio (our music provider). The host and only the host needs an Rdio account (free ones work just fine). People in the host's location can then check-in to the party on Anthm and start voting music up and down the queue, AND request from any of Rdio's 12million+ songs. It's basically a jukebox, if jukeboxes were completely kickass. And, it's completely free. Here's a couple articles that were written about us today: http://techcrunch.com/2012/02/20/bad-taste-in-music-crowdsource-your-next-party-playlist-with-anthm/ http://betakit.com/2012/02/21/anthm-launches-social-jukebox-app And here's our site: http://www.AnthmApp.com (video made by me) And finally, here's the link to our app on iTunes if any of you guys are interested: http://itunes.apple.com/us/app/anthm-powered-by-rdio/id500582930?mt=8 Would love some feedback from you mograph peeps!
  7. I hate to be the bearer of bad news but I'm getting all kinds of site-rendering problems viewing your site in Chrome. It seems to vary on every load. A few screens of weirdness I'm seeing:
  8. I just checked out the linescreator manual and it looks like it's creating a shape layer for every line, not just using the Beam effect. I can't be bothered to actually grab the demo so I may be wrong. For those that missed my post back in '09 - when I was doing a bunch of those snazzy interface graphics for Avatar the designs had lines all over the place that we had to match. We didn't have access to C4D (in which case I would've used the Tracer), so we were connecting hundreds of little nodes using the Beam effect. We found that with a little comp organization things actually started working smoothly. Here's a slightly modified post of mine from 2009: Hope that helps someone.
  9. - Make sure your head object is editable. - Select all polys. Functions->Disconnect. Uncheck Preserve Groups. - Toss the head object into a Fracture Object. - In the Fracture Object change the mode to Explode Segments. - With the Fracture Object still selected, go to the Objects menu (the one in your Object Manager) and select Current State to Object. - Now you'll have a Null with each poly as a separate object as a child. Hope that helps.
  10. Definitely possible using TP. The only hard part is going to be that curl at the end. I think the easiest way will probably be to have the particles follow a curled spline. Could use Spline Dynamics to add some turbulence to spline maybe? Another option is to have a small invisible sphere following in the middle of the curl, and stick some Gravity on it to "attract" the particles so the particles kind of shoot past it then get caught in the gravity and loosely orbit around the invisible sphere before dying?
  11. I'm a little lost on the specifics of what you're trying to do, but here's some general places to look. Use PMatterwaves to generate your TP. There's an Object field and a Selection field you can use to have particles come out of your neck selection (unless I'm misunderstanding what you want to do here). Have a second particle group birthed from the ground surface. Should be able to stick both particle groups into the Tracer Object and select "Connect Elements" or something like that. Will take some experimenting. ExplosionFX deformer?
  12. Says in the comments they're hoping to release it before year's end. Looks promising. http://vimeo.com/31595435
  13. No offense to anyone already using a Hackintosh as your primary workstation, but seriously to go that route instead of just using Windows 7...you are just ASKING for trouble. To all the folks considering switching to PC now, please for chrissakes just don't do a hackintosh. Windows and OSX are not that different from each other. Just learn how to use it. A hackintosh is hands down the least reliable of all options available to you. Fine for personal computers, but for something you need to work on every day? You'd be nuts...NUTS I TELLS YA!
  14. Assuming you're talking about Windows 7 here. Open up Explorer and go to a folder, any folder. Set up the details however you like them then hit Alt. Go to Tools -> Folder Options then the View tab. Hit "Apply to Folders" at the top of that panel and every folder system-wide will use your preferred folder-view.
  15. Some extra fuel for the fire. My $4000 dual-xeon machine gets a slightly higher Cinebench score than the 2010 Mac Pro in Nick's video here, while my oldish (2008) i7-920 gets something slightly lower than the middle machine. http://greyscalegorilla.com/blog/2010/11/12-core-vs-8-core-vs-2-core-cinema-4-render-speed-test/ The $4000-$5000 is completely worth it.
  16. I should've been more clear in that post. I wasn't talking about a single machine with 36 cores, I was talking about the fact I could get three 12-core machines for the price of a Mac Pro. You won't be able to put two i7/i5s etc. in a single machine - one processor per machine means those are capped at one 6-core processor max (your "8-core" is probably actually a Quad with hyperthreading, resulting in 8 render buckets). Think of the i7s etc. as consumer processors, while Xeons are server processors. The Mac Pros shipped with two Xeons, which CAN have two processors working together on one machine. Those are truly 8 -12 cores, which with hyperthreading results in 16-24 render buckets. Last I checked, Intel is about to release the follow-up to the Xeons, the Sandy Bridge-E series. This also means companies like EVGA are releasing dual-socket motherboards that will allow you to put two E-series processors on the same machine. For those of you about to switch to PC who want top of the line, this is what you should be aiming for if you do lots of 3D: A dual-socket LGA 2011 motherboard like this: http://www.tcmagazin...t-lga2011-board, with two of the new E5-1660 processors (around $1000 each), which are 6 cores each at 3.3Ghz. That motherboard has twelve DDR3 RAM slots, and last I checked I could grab three 8GB sticks for around $230 CAD. That means you could stick 96GB of RAM in there for roughly $1000. Altogether, once you get a case, video card etc. I'd expect it to cost between $4000-$5000 but you'd have the best possible workstation for motion graphics. Hell, for the cost of a Mac Pro you could afford to network two or three of these PCs together. Imagine rendering on that. A combo like that will smoke any Mac Pro you've ever worked on, guaranteed.
  17. Honestly I don't really know the answer, but I do know that NVidia will "just work". Their cards work with all the Adobe stuff, and you won't have any issues with any 3D apps that I know of. The prices are the same anyway from what I could tell so if you just want to keep it simple, grab an NVidia. It should be noted that I recently "upgraded" from a 3 year old Nvidia card to a rather expensive new one in hopes of improving my viewport speed in C4D. After some Cinebench tests I went from 33fps on my old card to only 37fps on my new one. The cause of this less-than-stellar improvement is because your CPU can bottleneck your video card. In my case, even though I have 12 cores, the speed of each individual one is only 2.9Ghz which is the determining factor. It should also be noted this isn't a PC vs. Mac issue, the same thing would've happened on a Mac too. Expensive cards (especially Quadros etc.) aren't worth it at all for motion graphics, so don't bother.
  18. Hell, if any of you guys want the same convenience you get from Apple when ordering a new machine, simply send me $5500 and I'll hook you up with a rock solid top of the line PC you won't have to worry about.
  19. I hear that a lot and understand your concern, though if it gives you peace of mind - I've never lost a single day of work* due to hardware/driver/software issues in 5 years of doing motion graphics work on PCs. You'll need a decent anti-virus, just install AVG, set it to auto-update the virus definitions and scan every night when you're sleeping and you'll never have an issue. My experience has been that turning off Windows Auto-Updates is a good idea - just install the updates manually after you've read up on what they actually do. Most are useless anyway for day to day stuff. That way no weird auto-update is going to suddenly make things not work anymore (though honestly I don't think that even happens to anyone). Stick to an Intel processor (don't overclock it. Just don't.), an Nvidia graphics card, and whatever RAM is recommended for your system and you'll be fine. I mean, I understand that the idea of losing a day of work is scary and all, but realistically aren't a lot of you guys who are running lower-end Macs "losing" a lot more work by using hardware that doesn't allow you to work at top speed? Not trying to start a flame war, just trying to put things in perspective. For the cost of the top-end Mac Pro I could be running 36 cores (that's 64 render buckets in C4D) with 96GB of RAM. I say good riddance *EDIT - Almost forgot. I did lose half a day of work one time when a hard drive failed. RAID saved the day and the RAID card didn't cost me $800. I should also note that I've never once worked with DV equipment/drivers so I dunno, maybe you'll have issues there but I doubt it.
  20. I'm pretty sure they give you the choice to switch between traditional desktop and the metro interface ie. If you never want to use the new style, you don't have to. My main workstation is a Win7 PC, I use a Macbook Pro when I travel. Honestly once you get used to Windows 7 the differences are really negligible. It'll be an adjustment for you guys for sure, but most of our time is spent in using Adobe products and Cinema 4D which look and feel the exact same regardless of OS. I have a feeling freelancers especially are going to like the switch once they see how much cheaper everything is. I've documented it on mograph before, but to reiterate: earlier this year I priced out a top of the line Mac Pro that came to over $10,000 (Canadian). I spent maybe 4 hours learning about hardware/asking around online and wound up getting a custom built PC instead with pretty much all the same parts as the Mac Pro for less than half that price. That's twelve cores, 32GB RAM, and more HD space than I will ever use. And this beast has room for 96GB of RAM if I decide to bump it up later. (24GB of RAM is a measly $240 CAD these days!) For guys like me that live and die by how quickly we can deliver quality work - getting a top of the line machine is absolutely necessary. As a freelancer, getting it for as little cash as possible is equally as important. There are lots of positives to the switch.
  21. Maybe now everyone will stop using The Black Keys' "Brothers" as the go-to TV commercial album.
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