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lavaworks

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  1. Thank you ! very much! One question: if my object rotation and or position is linked to other object...how should i put this to work together ? the object rotation is linked like this : thisComp.layer("Red Solid 2").transform.rotation what changes should i put to your code ? =) thank you // Inertial Bounce (moves settle into place after bouncing around a little) n = 0; if (numKeys > 0){ n = nearestKey(time).index; if (key(n).time > time){ n--; } } if (n == 0){ t = 0; }else{ t = time - key(n).time; } if (n > 0){ v = velocityAtTime(key(n).time - thisComp.frameDuration/10); amp = .05; freq = 4.0; decay = 2.0; value + v*amp*Math.sin(freq*t*2*Math.PI)/Math.exp(decay*t); }else{ value; }
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