
ultrus
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About ultrus
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MoGraph Regular
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very very interesting! THX
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hmmm anything huge happened here i guess… deforming a lowploy-mesh in a hypernurbs with a delayeffector below (for the wobble) comes close… but i guess the tricky part is to get the different stages from one object with the same amount of points/polys.
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hey, just saw this nice vid and asked myself how to get there with C4D… maybe a kind of softbody – morphtarget-thing??? anyone? best!
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Hey wow, a really strong and nice reel! The designtask – 2D as well as 3D and Integration – all seems nice..... but....... what is really dope about your works to me, is the sense of motion and your animation skills. Great
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OK, to finish the thread.... I got quiet close now. It was a mix from transparency, reflection, diffusion, environment and of course.... the bump. I just draw many many and many splines in Illustrator with the pentool like crazy randomness and made a bump from it. Works just fine.
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Ah sorry – my fault....It's all about icehockey! I created a plane with the icehockeyrink-texture at the bootom. On top another plane with the icetexture.... So I thouht the icetextures look is a mix of tansparency, reflection, diffusion and of course the bump (with these scratches of the skates....).... but I'm not really close to the look – it's a bit tricky to get it right and nice. A transparent gloss-ice with scratches in a dark environment is the goal. I just give it another trial now. THX
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Hey! I'm on a C4D-Project and just looking for textures or a solution to shade good looking ice. The more realistic – the better. I guess the most important thing would be the bump. But getting these special scratches fast is quiet tuff. Maybe anybody has a good solution? THX JC
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No, the instances are no clones....
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Heyho! I traced a TP+Mograph-setup and converted it to a spline. In the spline are many segments. On this multispline I got the splinewrap on. So i got the object wrapped on each segment of my spline. Principially instances. Now I'm wondering how to colorize them differently... Is there an elegent way to do this? cheers
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I'm just searching for a possibility faking the C4D-splinewrap in AfterEffects. A Pic should be wrapped and animated along a spline.... Is there a Plugin out there simulating that? Cheers
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Hey chris, awesome - I'm always that coffeescared but I'll give it a try... sure But of course your already part of the project, because your cs-tools are in use here Thx for sharing - really great stuff. Cheers jc
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heyho, a nice little project I'm working on for now, but a few technical questionmarks, too. may you guys can help me out. Is there an expresso, or moreliked a simpler way, to link objects visibility to a camera. An object that is only seen by camera1.... and no other cameras....? And I have a cobination of real 3D and 2D+Alfa. Is there a possibility to use the C4D-DOF in Combination with a mapped Pic and its alphachannel. (in my case it always just use the geometry) cheers, jc
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seems the lighttools from tim clapham on hellolux.com are very close....
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Maybe you try to bake it via "bake object" and get the uvmap exported as well....
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Hey guys, is ist possible to render out my frames from negative 200 to positive 200 ? (-200 > 200) have a problem with a stacked motionclip and have to rebuild the scene if that doesn't work. Really weird. Help would be appreaciated. Thx