Jump to content

ciaran

Members
  • Content Count

    30
  • Joined

  • Last visited

Everything posted by ciaran

  1. That whole gubbins of landing remote clients isn't easy! Even in my case, I do a lot of work remotely for companies based in the same city, meeting up with them every now and again to start off a project, hand over files, etc. goes a long, long way. Not quite - in my experience, though many Germans do speak good English, not all are fluent. Netherlands, Norway & Sweden would have all have a higher overall standard of English. If you're still planing on staying in Germany for any extended period of time, most potential employers and clients would expect you to speak German. The forums on http://www.toytowngermany.com have a wealth of info about moving over there, job expectations, the hoops you've got to jump through to get a flat, etc. In general, wherever you land, try sort yourself out with some desk space or a place hot desking somewhere as you'll make more contacts, get to know more people that way and jobs often get passed along throughout an office which is obviously a good thing.
  2. www.gimmebar.com does it for me, way less social than Pinterest, if that's your thing.
  3. I'm researching how to get some Google Earth data into After Effects or C4D - I need to be able to animate & sexify GPS co-ordinates from a .kmz file so you can see a route plotted in X, Y & Z space over time on a map, loosely similar to what they did on Britain / Germany / Netherlands From Above which was all data driven visualization. Anybody here have experience with this type of work?
  4. Just thought I'd bump this with the end result. Didn't go with a HDRI of the set (nobody knew what I was talking about), but a couple of dozen reference photos of the set helped big time with getting the lighting in the right place. Ended up forking out for Syntheyes, now I need to get some more jobs which require it, ha... All constructive criticism is welcome! http://vimeo.com/50697619
  5. If you add more hard drives and large graphics card (with 2Gb+ of RAM), you would need more power, so get a bigger, higher wattage power supply. They're relatively cheap and easy enough to replace, so it's not such a big deal to replace further on down the line. I upgraded my PC there in April and had been running the same 700w power supply since 2007 on 2 different machines with no problems. 64Gb RAM is loads for now; same as I've got in my PC at the moment, which is fantastic for AE running on a SSD. If you feel like stretching to 128Gb, go for it. The processor seems expensive - is it top of the line at the moment? Pesonally speaking, when I buy stuff like this, I'll get 1 or 2 steps down from the most expensive, highest spec model as these are always the components which plummet in price a few months after release. If you want to overclock it, you'll need the liquid cooling and the higher wattage power source. Graphics cards & SLI - can't say I know anything about this, so if you find out anything, let us know. However, go with one with at least 1.5Gb RAM & 450+ CUDA cores for use with C4D & Premiere Pro. The one on your wishlist should be ok, it's of identical spec to what I've got and I've had no complaints yet. You'll need to do a tiny modification on a .txt file to take full advantage of the mercury playback engine in Premiere, but it's super easy - check it out here.
  6. Thanks for the replies chaps. I heard good things about Syntheyes Throb, just never used it. I have been having so many problems with Cameratracker though, but when it does work, I am happy with the results. Saying that, the only time it doesnt crash AE is when no other apps are open, its a fresh project with no other comps or assets and it usually, yet randomly, works. Or the camera controller null ends up behind the camera, which is a barrel of laughs... Chris, I was aware of using a larger DOF and faster shutter speed/different shutter angle to allow for better tracking. I already mentioned this to the director and he seemed fine with it as its all hand-held/steadicam stuff. How important would tracker markers be when used with Cameratracker, or are they somewhat redundant and creating more work than is necessary?
  7. I have a job starting this week working on a hefty project which involves me compositing a load of 3D graphics into footage of items sitting on a table. I will be on site for the shoot and just wondering what I need to know & do to get the best & most usable footage possible. The director and DOP have no experience shooting this kind of work and while I know just a little more - I am no expert - what should I look out for on the day? The director is keeping crazy handheld camera moves to a minimum and shooting with a fairly large DOF to make tracking easier. What I plan to do is - Measure the height & distance of the lights from the subject. Get the photographer on the day to shoot a HDRi map of the studio/location for nicer reflections - no idea how necessary that should be to be honest. Hope to fcuk that Cameratracker stops crashing on me - any worthwhile alternatives that wont break the bank to recommend? I use AE & C4D. Thanks in advance!!
  8. take your map of the world into illustrator, break it into the various layers for each country you need. When you import it into C4D, you'll have to rename the layers/objects/splines/whatever, do the same workflow as you've done before to extrude your map. Then animate the colour of your material for each country, I'd say this is probably less hassle than a fuckton of various object buffers and luma mattes in AE, especially if you've got 30 to do. Without opening C4D, there might be a way to use a step effector to get the colour of each country to animate on in sequence, but I'm not sure on that.
  9. Video Copilot's free 3D falloff plugin is what you need.
  10. Can't say I'm a typographic guru by any stretch of even the most fertile of imaginations, but this bunch of PDFs from Font Shop is very useful - http://www.fontshop.com/education/
  11. If you've got Production Premium, import your finished AE comp/fully rendered .mov/.avi to Premiere and add the audio there. You can also send the timeline to Audition for proper tweaking. Or use FCP if that's what floats your boat. Adding stock sound loops and whatnot is easy, but making, designing and creating them is a different beast altogether. Saying all that, if it's got to be for broadcast, properly mixed with a ton of bespoke sound design and all that and given you said you're flying by the seat of your pants, your best bet and surefire no fuck up solution is to get an audio designer to do it.
  12. Nice one folks. The editor I'm working with has Stereo3D toolbox, so it should hopefully work out ok, fingers crossed...
  13. Thanks for the replies folks. I'd found that SVstereo rig earlier, seems like it will be a great help, largely as the project has now mutated into a montage done in FCP with some various mograph pieces in AE. I'm guessing that the workflow will be like this - C4D (left & right passes)->FCP->AE (left & right passes with same camera setup as C4D). Are the left and right passes from C4D even necessary given that they'll be plonked into AE later, or will it look like a flat plane? What do I use then to make the final piece viewable? How do I converge it? Any further links to info on the workflow for this type of thing? As it happens, the TV in question needs glasses to properly view any 3d content.
  14. I've got a job to update a C4D project I did a short while back to true 3D - the footage will be displayed on a new range of in-store display TV's which I think don't require glasses to view the piece - phone-based quote from the client at this stage. Anybody have any experience with this? What should I be looking out for? Pitfalls, tips, caveats, etc. all gratefully received!
  15. Yup, it's easily done with this workaround - http://www.studio1productions.com/Articles/PremiereCS5.htm And ShallowRoots, if your budget can stretch, get a 10,000 RPM Raptor drive or Seagate hybrid or even a SSD to use for your system & program partitions. It will help Windows run that bit better, alongside an i7 processor.
  16. Similar deal to Binky - I tend to use a similar Macbook Pro when on-site with certain clients, but render out the heavy AE & C4D stuff at home on a pretty decent PC.
  17. Vozzz, if you're scaling down clips to play in Premiere, you're definitely better off using project settings to match the majority of your clips, whether it be HDV, SD or whatever. Just hit return to render/"bake" all your clips on the timeline which need rendering, whether it's colour correction, uncompressed Quicktimes or scaled up/down clips. Personally, I use Premiere more than FCP because I work more on PCs and while FCP has more bells and whistles, I think Premiere has the best bang for its buck for a NLE for both platforms and being able to go between both is a necessity for me. The new CS5 features seem interesting for sure, especially if it can import FCP sequences.
  18. Vozzz and Mousel, thanks for the pointers, I think it worked... Turned the blur off on the floor plane, made a couple of other minor modifications and it rendered in a respectable time. Wierd that the image rendered in the viewport looks different to the final finished render, specfically the floor which looks overexposed... No doubt there'll be more wailing and gnashing of teeth to be done in the future.
  19. Thanks for the replies folks. Bit annoyed about the RAM issue, shit happens.... dan_hin, I'm rendering it out with GI and there is a big difference without it in terms of render time. The ray depth settings are at 15 - haven't changed it, so I assume that's the default... For anybody who feels like having a look at the file, it's at http://www.ciaranoconnor.com/downloads/tv-icon+name-v3.zip . Cheers!
  20. I'm new to Cinema 4D and have run into a major problem with rendering out a basic 150 frame, HD animation consisting of text in a sweep nurbs, a cube, cylinder, torus, plane & sky (has HDRI map) with an animated camera. The materials have fresnel reflections and I'm using global illumination, so I'm expecting long render times. The thing is that the first half of the animation was rendering a frame every 5 minutes or so, but then suddenly cranked up to 3 hours a frame. I've sinced doubled my RAM and the renders are now taking 6 hours per frame, without any notable change in the scene. I've set the GI rendering as camera animation, turned down many of the IR settings to low, anti aliasing set to best/animation, no motion blur, cache shadow maps, set the Picture Viewer ram usage to 10Gb, etc., yet in the task manager, it says C4D 64bit is only using 1Gb of RAM, with 3Gb in use by the PC overall and that there's 9Gb available. Is it possible to change the allocation of RAM to C4D as you would in After Effects? Anything else I can do to render faster? Running c4D 11.5, Win 7, i7 2.66Hz processor, 12Gb RAM, Nvidia Geforce 7900 GS graphics card.
  21. Found this link for the old Trapcodepeople.com downloads posted on The Motion Exchange a few months back - http://jmdesignco.com/pro/free-downloads/trapcode-people-resurrected-part-3
  22. I've had a lot of recent freelance jobs come up lately for a variety of companies, from tiny 1 man studios to big multinationals doing motion design stuff primarily in After Effects. I tend to bring a handful of stock footage like ink drips, random texture images and a bunch of stock projects in to each job in case I need them. Just wondering what others here do and what they bring to the party...
  23. Yo Mash, sent you an email about this.
×
×
  • Create New...