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About leahzero

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    MoGraph Megastar
  • Birthday 04/06/1982

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    mograph, mograph, and mo mograph
  1. What am I missing? After Effects CS4: I have a vector layer in 3D. I try to animate it with the Puppet Tool. Can't apply pins. Tried making it a Shape Layer, same problem. Tried toggling on/off Continuously Rasterize. Same problem. Also need this rasterized anyway, so that won't work. Tried precomping the vector and animating the precomp. Partial success. I can add pins to the precomp, but they're in 2D and don't stick to the precomp layer as the camera does 3D moves. as;ldkfjas;dfasdf Just going to give up and do the animation in C4D instead, but for future reference, what's the solution?
  2. Oh, hey! I found this randomly while Googling myself (sounds so dirty, doesn't it?). I'm still doing a little bit of freelance mograph to pay the bills, very low-key stuff, but yeah, things just were not working out for various reasons. Circumstances culminated in a chance to start over anew, and... Honestly, as much as I enjoy motion design, it's just not "spiritually fulfilling" or whatever you want to call it. No offense to anyone in the field, because I know a lot of you put the same kind of blood and sweat into this that I did. But when I think of myself in 20 years, I don't think I'll give a shit about twirling shiny objects with HDRI reflections or slick camera moves. Mograph always felt more like product than art to me. I knew I wouldn't be happy if I did it forever. It was a job, not a vocation. Mousel hit it on the head. But if it is art to you, then good. You're in the right field. And I wish you the best. Pete, thanks for the shout-out. Was cool getting to know you, man. Hope things are going well for you.
  3. Bumping this thread, as I have a similar question. I'm consulting with a TV show producer about what graphic elements he needs for his show. The lists here are helpful, but a lot of items seem very specialized. Is anyone able to offer more detail about this?
  4. http://www.economist.com/world/unitedstates/displaystory.cfm?story_id=14258768
  5. Thanks, Mylenium. Will try tweaking various things. I'm curious if anyone else is experiencing this specific issue, and if so, what they have in common with me?
  6. A word of caution about Chicago: the mograph scene here is VERY limited. DK has a branch here, but AFAIK it's not hiring, and last I heard some folks were let go recently. Other local design shops have reduced staff or closed entirely. Our mograph scene is really not much bigger than that of, say, Denver, yet the cost of living here is much higher, and the city has various other issues. I would advise against choosing Chicago unless there is a school here that you are dead set on attending. Consider that as you progress through school and want to move on to internships, freelance, or staff work, you'll want to be in an area that has a thriving mograph industry. LA and NYC are far better choices for that. The cost of living in those cities (aside from ultra-rich areas) is in many cases similar or slightly higher than Chicago, yet the job and networking opportunities are far more abundant. You're talking about making a huge financial and career commitment here. Make sure you make an intelligent decision that will pay off in the end. Best of luck.
  7. Todd or anyone else in the know, are you aware of an issue with screen redraw in the AE CS4 interface? When dragging items in any panel, e.g. project, timeline, FX control, etc., I get persistent ghosting artifacts from the outlines of items. Releasing the left mouse button and clicking in another panel causes an interface redraw which gets rid of the ghosted outlines. My AE CS4 is up-to-date. I'm running Win7 Ultimate 64-bit, also fully updated, with the 190.38 WHQL 64-bit Forceware driver. My relevant hardware includes a Q9450 and 8800GT. If further detail is needed for diagnostics, let me know. Also, already tried enabling and disabling OpenGL, and also removed the plugin entirely. No change. I should note that I have the same problem on another PC with all the same software specs, but with an i7 920 and 9800GTX inside.
  8. I used to work in darkness for a long time, but eventually made a deliberate effort to stop doing it. Working in darkness is like working with audio in headphones: your material is so unnaturally isolated, focused, and bereft of environmental context that contrast, tonality, and movement become exaggerated. Isolation and focus have a way of sweetening material. I found that I sometimes tended to undershoot because of the sweetening effect of darkness. While I try to work now in natural light (or at least have a lamp behind the monitor, bouncing light off a wall or other surface), I also have my interfaces in AE and C4D set to the dark color schemes. Some amount of focusing darkness is useful. It's just too much for me when it permeates my physical surroundings. Bad fluorescent lighting, screen glare, etc. are a whole different story. Those are problems that will negatively impact your work regardless of whether the environment is bright or dim on the whole. One thing I realized while at my former job was that the Bat Cave-like environment (company is mostly techies) was having a psychological effect on me. It eventually felt like going into a dungeon every day, not helped by an extremely long commute. The isolation was oppressive. My eyes and mind crave stimulation and inspiration.
  9. You may want to try doing the AO pass separately. Usually when I have scenes with long rendertimes, I do a separate AO with GI off. Not entirely sure this has an impact on the rendertime of the AO itself, but since you'll usually separate the AO anyway, it doesn't hurt. And you save yourself the extra time you're taking to do the GI + AO simultaneously when you end up having to re-render.
  10. Prepasses are determined by the Min Rate and Max Rate settings in the Record Density category on the Irradiance Cache tab of the GI dialogue. From the manual: That said, GI animation modes are still going to take much, much longer to render than the still or camera animation modes. Can you post your scene file? If necessary, just delete the geometry and leave your GI settings. ETA: and yeah, render image sequences out of C4D...as with AE, if it crashes, you don't have to start from scratch, can preview the render as it's going, etc.
  11. I play lotro too. What server are you on? Arkenstone here.
  12. Yep. Realflow integration with C4D is pretty painless.
  13. A friend linked this to me. Perhaps it's a little invasive of their privacy, but it's such a moving photo. http://stmedia.startribune.com/images/502*406/APTOPIX+Bill+Clinton+NKorea.JPG Just glad they're home safe.
  14. I contacted quite a few designers from links posted here and got a ton of favorable responses. Michelle Higa (Mixtape Club) even sent me her own list of links. Awesome. Just sent out the interview questionnaire. Can't wait to hear back. I'll be sure to post here once I start publishing the responses. Thanks again for all the links and leads, everyone.
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