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jonidunno2

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About jonidunno2

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    Newbie
  • Birthday 08/16/1983

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    http://www.Jonlorenz.tv

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  • Location
    Los Angeles
  • Interests
    art, film and music
  1. Never mind figured it out!
  2. Never mind figured it out!
  3. Hi I have kind of a weird solve... I'm running a Plain Effector through a sphere to effect the scale of the faces. The problem was in order to do so I needed to disconnect the face of the sphere to get the result I wanted causing the edges of the face to remain hard or faceted. When I put it in a connect object it will give me the connection I need but remove the Plain Effector effect. I was wondering if there was a way to reconnect the vertices of the object outside of the effector radius? Essentially It would be nice to create a custom connect object that has a fall off... I don't know if that is even achievable? But any suggestions or way to set something up would be helpful. Thanks,
  4. Hi I have kind of a weird solve... I'm running a Plain Effector through a sphere to effect the scale of the faces. The problem was in order to do so I needed to disconnect the face of the sphere to get the result I wanted causing the edges of the face to remain hard or faceted. When I put it in a connect object it will give me the connection I need but remove the Plain Effector effect. I was wondering if there was a way to reconnect the vertices of the object outside of the effector radius? Essentially It would be nice to create a custom connect object that has a fall off... I don't know if that is even achievable? But any suggestions or way to set something up would be helpful. Thanks,
  5. sorry to respond so late... what you can do is select a sphere and commit it, next select face mode and select all the faces on your sphere, last select the extrude function located under structure ( make sure in the options of the tool you check off perserve groups and set the variation to 100%) then drag and walla.
  6. Looks Awesome! I have had some minor success just using meta balls and thinking particles combined. The Logo at the end is all cinema 4d:
  7. thanks for your responses! here is a playblast of my particles: ftp://chrisdyer:chrisd@chrisdyer.org:21//...le_previewc.mov I'm using C4D r11 on a mac OSX 32bit/intel.
  8. Hello everyone! I set up a TP particle system where the particles blow off the geometry of the letters of a word. The animation part looks great, but i cannot come up with a visual solution! The look i am trying to achieve is some thing like this: http://images.clipartof.com/small/26404-Cl...-Background.jpg If anyone could point me in the right direction or give me some tips. I'd appreciate it! thanks!
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