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robmonstro

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About robmonstro

  • Rank
    MoGraph Superstar
  • Birthday 07/18/1986

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    robmonstro
  • Website URL
    http://www.robertobrambila.com

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  • Location
    Seattle, WA

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  • About Me
    Motion designer. Astronaut.
  1. @vozzz thanks for the kind words, appreciate it man. re:pinterest - that's funny, because I used to do the "save to hard drive" dance with folders and THAT became a hassle for me, maybe just a preference thing. also, I never thought of what would happen if a reference is taken down, I assumed pinterest cached at least a thumbnail so it was always there.. maybe not.
  2. +1 for pinterest (shameless plug, add me ). I also recently just got into it as well, it's absolutely great for inspiration & reference material (you can pin images, video, etc) and I like how simple it is, no need to really manage things too much. I keep general boards of ref/inspiration & secret boards for projects that I'm currently working on.
  3. Maybe I'm misunderstanding, can you clarify what you mean by 'label' (not just rename, right - which you can do by selecting the effect and hitting ENTER)?
  4. Would particular attached to a 3d null work for you? Kill all the velocity, bump the particles to get a smooth beam and use the null pos data to draw the curved stroke. EDIT: Also, you can link (pickwhip) mask path to a shape layer's path to control it and... I believe there was a script floating around that let you use nulls to control vertices of a mask. Now, I haven't tested this myself, but it seems that one would be able to set up nulls that control a mask path (on a blank solid that you would turn off maybe) that is then driving the the stroke of a shape layer. A bit convoluted, but worth a try maybe.
  5. You might get away with bringing them in as mask paths and animating the Mask Expansion.
  6. I'd try - Animate the sphere (or whatever you have it inside of.. ie fracture object) and set Follow Animation to Position Only under Force. Play with strength. (this is for C4D 11.5). Also, if it's just a sphere bouncing.. why not animate by hand and save any frustration you are having?
  7. Cinema4DAE.aex — within Exchange Plugins inside of your C4D installation directory. It is weird that you can't import the sequence by itself...
  8. I opened up your AEP file and imported text.aec from C4D fine. The footage was missing (probably because it was looking for it elsewhere) so I did a replace footage and selected the sequence from the PNG sequence you provided and it worked. Just to be sure, you do have the AEC format import plugin that comes with C4D (and for your correct AE version), right? The only other thing I could think of is the directory structure... sometimes computers can be finicky about certain characters or lengths (refering to: "ZDI Projects for reel : Other graphic projects"). I'd try exporting to something equivalent to "Desktop\My_Folder" as a quick test. AE CS5.5 on Win 7 x64
  9. Closest thing might be custom gradient layer + animated threshold? I don't know of a way to just switch the force sphere to a different object shape. edit: Haven't tried it myself, but it seems like its worth a look.
  10. I'm excited as well, interested in seeing the rest of this tool's features.
  11. I've done basic 2d char animation for "explainer" type videos, using the char cut-up & parenting method (build character in parts in illustrator + parent them with correct anchor points in AE). It's also convenient if you trim as much transparency as possible from the artboard on each element before importing into AE so you aren't rotating/moving full size comps (and taking an efficiency hit), if time allows. One thing to keep in mind is that you might have to create & rig different poses for the same character (ie, side walk cycle vs front view of char) - but that should all be planned out in the beginning. I usually animate each pose within the main character pose comp but I've also rigged some with sliders referencing the inside of the char comp so I didn't have to keep moving in and out of the main comp (usually when I can afford the extra setup time). I think you just need to try it and see what works best for you. I don't think the puppet tool is lame. I think it is great for adding a quick second layer of squash&stretch once the main animation is done. edit: I've come across that DUIK rig before, but never tried it nor have I come across anyone who has. I'd be interested in hearing people's thoughts on it. The parenting method has worked well for me, for its simplicity.
  12. Yup, morph tag and deformers. Some insight by the studio in the comments,
  13. Nice, I'm digging the look you've developed for them.
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