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Everything posted by eliss

  1. Can someone please change Sen level to NOT newbie, please. Ha!
  2. This was a common problem for me when I first started 3D in Maya. I always thought literal when it was much quicker to cheat an effect or simulation. I quickly or not so quickly, depending on how you look at it figured, "If it took too long to achieve, I was probably doing it wrong" Start out with a simple scene.
  3. The benefit of using Linear Workflow does not outweigh the hassle. I keep it off. I wish After Effects could tell when it's being used so I didn't have to interpret footage every time.
  4. You'll need to render the particles using the PShape node in Xpresso. Or, you could use Hair to render as well but it will take some tweeking to get a nice shape.
  5. I've had mixed results as well. I'm excited to see how it's improved.
  6. What the hell does Google not do. Jebus! That's an awesome tool.
  7. eliss

    3D Mouse

    I was wondering if anyone on the forum has had issues with their shoulder when doing extended amounts of 3d work. I find with the constant clicking involved my shoulder starts to spazz out. I am looking into alternatives like a 3D mouse from 3Dconnexion. Here is the one I'm looking at http://www.amazon.com/3Dconnexion-3DX-700040-SpaceMouse-Pro-Mouse/dp/B006H2RP12/ref=sr_1_1?ie=UTF8&qid=1363625305&sr=8-1&keywords=spacemouse+pro Does anyone on the forum know if this would help? Thanks.
  8. A rule of thumb for me that I like to follow ... if it gets too complex I'm probably doing it wrong. I would try and use an Xref object to pull in a more detailed model and have a simplified object for the Reference. I'd accomplish this with Thinking Particles not ridged body tags.
  9. IT shouldn't be telling you what tools to you should use. That's like telling them your thoughts on what servers they should use.
  10. Are you referring to https://vimeo.com/31121726 The way I'd build this out is with a long plane effected by a displacer object then use a spline wrap. In the displacer object enable the noise movement and speed. A little goes a long way. Movement 0.5 and Speed 1% I hope that helps.
  11. DOF has always been a pain for me in Cinema. My work around is after my beauty passes have finished rendering in the Options tab inside rendering settings I turn off all textures, lights, reflections and turn off Aliasing. Hide the environment object if you have one and hit render. It's an extra step but it works well and is super fast. I like to create a preset for this so I don't have to do it each time. I hope that helps.
  12. Yah, a dev will know how to stitch the videos together. We just finished a project http://ninja6r.kawasaki.com/tour which uses similar functionality you are looking for. On your end all you need to do is save out your different formats for different browsers. WebM, MP4 and OOG. And, let the dev plug everything in.
  13. The last shot they probably had some kind of custom made glowstick at the bottom of the glasses. You can see they have their hands covering the bottom half of the glass. Mix up the right chemicals and make a small pod at the bottom of the glass In the video link you can see the guy makes the exact color.
  14. Beavers chew wood. This is Digital Tutors ... not Disney we're talking about. http://en.wikipedia.org/wiki/Beaver
  15. Ehh. I don't think so. Maybe you have d--k on the mind?
  16. I see every hipster with a mustache using this technique on their footage.
  17. I'm sorry but I'd consider most of my scripting a "trade secret" and I'd render out the elements that include any expressions or effects.
  18. AE and C4D are two different animals. If you upgrade your card you wont see a boost worth $500+ but you will in AE like raytracing. You need a CPU with built in GPU like an i7 if you want to see viewport improvement in c4d. Problem is ... you sacrifice in render times. It's a toss up. I'd love to have an i7 machine for modeling, texturing and animating and be able to send that to a dual Xeon tower for rendering.
  19. Fill Selection is key for breaking OBJ files that import as one object. Nice tutorial Fleezy.
  20. @Sircharles I'm not sure your level with Maya, but, with myself, the transition took about a month of doing projects and Lynda training for the foundation. It's quite painless. I still use Maya/Vray for any kind of product renders that involve heavy texturing nodes. It's nice to have Maya in the "back pocket."
  21. One thing that you will notice right off the bat if you switch is really poor file management. This is up to you! There is no "Projects" or "Set Project"
  22. I use to be a Maya user as well. When I decided to give Cinema a try it seemed like a no brainer to me. The workflow is way faster! I do think that Cinema is lacking the modeling tools that makes Maya and 3DS so powerful. I think these shortcomings are made up with other features. Really, Maya is meant for a large studio where you have specialists working on a certain part of the application, that's why it's broken up in the menu structure. Cinema is great for an individual designer to execute a whole project. I've always like to work on projects by myself and Maya was getting too cumbersome. Just my two cents
  23. S#i† Binky. Comment = $100. Spot on.
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