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Posts posted by eliss

  1. I was wondering if anyone on the forum has had issues with their shoulder when doing extended amounts of 3d work. I find with the constant clicking involved my shoulder starts to spazz out. I am looking into alternatives like a 3D mouse from 3Dconnexion.

    Here is the one I'm looking at http://www.amazon.com/3Dconnexion-3DX-700040-SpaceMouse-Pro-Mouse/dp/B006H2RP12/ref=sr_1_1?ie=UTF8&qid=1363625305&sr=8-1&keywords=spacemouse+pro


    Does anyone on the forum know if this would help?


  2. DOF has always been a pain for me in Cinema. My work around is after my beauty passes have finished rendering in the Options tab inside rendering settings I turn off all textures, lights, reflections and turn off Aliasing. Hide the environment object if you have one and hit render. It's an extra step but it works well and is super fast. I like to create a preset for this so I don't have to do it each time.

    I hope that helps.

  3. The last shot they probably had some kind of custom made glowstick at the bottom of the glasses. You can see they have their hands covering the bottom half of the glass. Mix up the right chemicals and make a small pod at the bottom of the glass


    In the video link you can see the guy makes the exact color.

  4. AE and C4D are two different animals. If you upgrade your card you wont see a boost worth $500+ but you will in AE like raytracing. You need a CPU with built in GPU like an i7 if you want to see viewport improvement in c4d. Problem is ... you sacrifice in render times. It's a toss up. I'd love to have an i7 machine for modeling, texturing and animating and be able to send that to a dual Xeon tower for rendering.

  5. @Sircharles

    I'm not sure your level with Maya, but, with myself, the transition took about a month of doing projects and Lynda training for the foundation. It's quite painless. I still use Maya/Vray for any kind of product renders that involve heavy texturing nodes. It's nice to have Maya in the "back pocket."

  6. I use to be a Maya user as well. When I decided to give Cinema a try it seemed like a no brainer to me. The workflow is way faster! I do think that Cinema is lacking the modeling tools that makes Maya and 3DS so powerful. I think these shortcomings are made up with other features.


    Really, Maya is meant for a large studio where you have specialists working on a certain part of the application, that's why it's broken up in the menu structure.


    Cinema is great for an individual designer to execute a whole project. I've always like to work on projects by myself and Maya was getting too cumbersome.


    Just my two cents

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