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Posts posted by eliss

  1. Okay, so I was able to tweek the settings ever so slightly to get what I needed with the current setup.

    I moved the gold color down one spot and moved the strength up 1%. When the gold color was in spot 1 or 3 the color was duplicated too many times. For some reason the 2nd spot had improved randomization!



  2. Make two leaves under the cloner, one gold, one black. Set the Clone mode to Random and play with the seed until you get what you want. If you want more black than gold, put two or three blacks to just the one gold.

    This option will not work because it's nested inside another cloner that moves upward. It'd just clone the randomness of that branch up. By applying the Multi Shader to Random I can effect the texture across multiple cloner objects.

  3. I'm having a problem trying to replicate the randomization frequency of these leaf clones. Attached is my goal and current render.


    Notice how the gold leaves are evenly distribted



    Current render



    The random effector is changing the Mograph Multishader from black to gold.



    The gold leaves group together :( How can I avoid this?

  4. I'm having some problems with the script :( Correct me if I'm wrong.


    •Create C4D file with object buffers

    •Create Null with Python tag. Copy/Paste script (No errors in code)

    •Save file with multipass path


    I get a popup that asks for a name twice. And, it dumps all of the renders into one of the folders the code created.

    What am I doing wrong.

  5. Tracking looks solid enough, but the compositing has let you down. The first shot is pretty nice with the long raking shadow, and the mini-detail looks tasty. On the second shot it's a bit shaky where the coins seem to bounce about off thin air then suddenly disappear... but the last shot needs work - the reflection of 'MORE' looks lazy, it needs to break over the edge of the phone - and the text seems ghosted on to begin with? Maybe it's deliberate but it looks like a mistake.


    I agree completely! The coins look like they are floating and the reflection in the phone's glass looks like a mistake. Overall I think the three-d elements could have either been pulled into the scene better or gone the other direction, more pop.

    Overall, fantastic 1st attempt.

  6. This order of filters got me very close when added to an adjustment layer on top of all the layers. One thing I am missing in CS6 is cubic lens distortion which you can pick up here http://aescripts.com/ft-lens-distortion/




    Obviously, you'll need to adjust the mosaic effect to achieve your desired pixel size. Posterize simplified the art giving bands. Venetian blinds adds the horizontal scan lines.

  7. Has anyone here successfully created a mud splash using Cinema4D and Realflow. I've tried numerous times but it always looks like $#!†. And, I really do mean doo-doo. Mud shaders alone are pretty complex.


    I have a part of a product and I need to show that it's protected from mud.


    Any ideas or suggestions?

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