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Everything posted by eliss

  1. Being someone that does not drink soda I loved the animation. But, its preaching to the choir. I think it's missing a section on physical activity. Dump the soda and be active.
  2. UPDATE: Okay, so I am running the try version of Moi3D and it worked flawlessly! The engine is pretty slow as I had to wait a while to draw out the heavy 3d file. I saved it out as a Lightwave format(.lwo) and opened it up in Cinema4d. The normals were perfect and all the parts were separate. Thanks Jan for the heads-up on that software. I'll be purchasing it for any future projects that involve mechanical files. Thanks!
  3. The files are from Catia. My goal was to take these files and do exploded views of the product in either Cinema4d or Maya. At this point I'll pay someone for their time if they get get me a useable file.
  4. I was able to successfully import the .stl format but .igs is not working in either 3d application.
  5. I need some direction as to which format will work for a 3D project I'm working while giving me the most flexibility. The client has some technical 3d models of their product and can deliver these formats, none I am familiar with. .stl .igs .model .stp .3dxml .cgr .hcg .wrl I can work in either Maya or Cinema4D as I do not have a preference in this instance. How can I get any of these formats to work in my 3D software. Thanks!
  6. Thanks for making the video. Generally this kind of stuff takes too long for my deadlines being a motion artist. I could get similar results selecting points -- Character>Commands>Create Cluster and just animating the NULLS. Now you won't get bending, obviously, but with block letter forms it hardly matters. Lazy? Probably.
  7. Being an old Maya person I have always felt that Cinema was missing this and "project folders" for good file management.
  8. Thanks. I'll be trying this out when my Cinema files get too heavy for the viewport.
  9. Absolutely! I love the Foundry's tracker. Super powerful for $200.
  10. Oh snap. I totally overlooked this nifty tool! Thanks.
  11. From the C4D help files ... Render Settings > Output Film Aspect [0.001..1000] Reflects the X-to-Y aspect ratio of the file to be rendered. Select the Custom option to manually enter custom values. This drop-down menu also contains numerous preset options. The Height and Film Aspect values are linked directly. If the aspect ration is modified the Height value will change accordingly. Example: You define a width of 320 and a height of 240 pixels, which represents an aspect ratio of 4:3 (i.e. 1.333:1). This can be automatically defined by selecting the Film Aspect option Standard (4:3). Now to the HDTV 16:9 Film Aspect option. CINEMA 4D will automatically change the image resolution to 320 x 180 pixels. The same image resolution will also be set in the Viewport. At the top and bottom or left and right of the Viewport you will now see gray borders. These are the Render Safe borders. What lies within these borders will appear in the rendered file.
  12. Maybe I'm thinking way too complex but somehow assigning a color to each clone R,G,B = X, Y, Z?
  13. I'm trying to use a random effector on a grid of cubes. I'd like to have them randomly pick a direction and lock only to one X,Y, or Z coord. So when I move the Strength slider the clones move randomly in ONE direction. I hope this makes sense. By default the cloned cubes move in diagonal path. Thanks in advance.
  14. http://www.nvidia.com/page/partner_certified_drivers.html Click on Maxon as a partner You'll see that the 4000 card is not supported for version 13 and 14.
  15. If you're looking for a faster viewport you should switch to a computer with an i7 chip because the GPU is part of the processor. It's going to run faster then having an external (Quadro). Maya and 3D Studio Max are the software's that work best with the Quadro line especially if it's a PC.
  16. http://stayfed.tv/Texture-Pack-Volume-Two
  17. We've used Voice123.com and had some pretty good results as well.
  18. I created an xRef asset and saved it to my library. You only have to do it once.
  19. I'll try it out on the next project. I remember this costing money!
  20. Okay so the solution I went with gives me the most options. I love to use the trim-precompose by Andrew when I use the Magnum detect edit script. In this case I did not want to go this route as there are multiple edits that use the same shots. From Final Cut I exported out XML Next, I imported the file into Premier Lastly, selected the clips that needed fixing and Right Click > Replace with After Effects comp Going this route allows me to also add better transitions between clips like blooms and flares
  21. Well ... my recent experience I did not have this problem but I did have an issue when scaling. I'd open the file back up and my Xrefs were all back to the original size because when you scale them they don't update the attributes. A way around this is link the scale to a slider using xpresso.
  22. The workflow of video editing and color correction has always been dark path for me with a lot of questions and issues. Usually I receive a FCP project from an editor. What is the best way to go about color correcting the shots used? Usually the project has tons and tons of clips and I'd rather not CC all of them but just the ones being used. I'll be making the CC in After Effects CS6.
  23. I'm glad that sweatshop was shut down. Pooh on them!
  24. Yup! Finally a professional graphics card for a Mac. My PC has a Quadro and it's totally worth every penny. Now ... if Apple would just update their damn tower already I'll run out and get one.
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