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Posts posted by eliss

  1. UPDATE: Okay, so I am running the try version of Moi3D and it worked flawlessly! The engine is pretty slow as I had to wait a while to draw out the heavy 3d file. I saved it out as a Lightwave format(.lwo) and opened it up in Cinema4d. The normals were perfect and all the parts were separate. Thanks Jan for the heads-up on that software. I'll be purchasing it for any future projects that involve mechanical files.


  2. For the .igs try http://moi3d.com/ there's a 30 day trial. You can export to poly from there. IGES are often used with CAD software solidworks, catia etc. But it's a pain to import them and keep the parametric surfaces. You can always try to go through moi3d and keep the same extension, this app may "clean" your file before importing.

    The files are from Catia. My goal was to take these files and do exploded views of the product in either Cinema4d or Maya. At this point I'll pay someone for their time if they get get me a useable file.

  3. I need some direction as to which format will work for a 3D project I'm working while giving me the most flexibility. The client has some technical 3d models of their product and can deliver these formats, none I am familiar with.










    I can work in either Maya or Cinema4D as I do not have a preference in this instance. How can I get any of these formats to work in my 3D software.


  4. Thanks for making the video. Generally this kind of stuff takes too long for my deadlines being a motion artist. I could get similar results selecting points -- Character>Commands>Create Cluster and just animating the NULLS. Now you won't get bending, obviously, but with block letter forms it hardly matters.

    Lazy? Probably.

  5. From the C4D help files ...


    Render Settings > Output


    Film Aspect [0.001..1000]

    Reflects the X-to-Y aspect ratio of the file to be rendered. Select the Custom option to manually enter custom values. This drop-down menu also contains numerous preset options.

    The Height and Film Aspect values are linked directly. If the aspect ration is modified the Height value will change accordingly.


    You define a width of 320 and a height of 240 pixels, which represents an aspect ratio of 4:3 (i.e. 1.333:1). This can be automatically defined by selecting the Film Aspect option Standard (4:3). Now to the HDTV 16:9 Film Aspect option. CINEMA 4D will automatically change the image resolution to 320 x 180 pixels.

    The same image resolution will also be set in the Viewport. At the top and bottom or left and right of the Viewport you will now see gray borders. These are the Render Safe borders. What lies within these borders will appear in the rendered file.

  6. If you're looking for a faster viewport you should switch to a computer with an i7 chip because the GPU is part of the processor. It's going to run faster then having an external (Quadro). Maya and 3D Studio Max are the software's that work best with the Quadro line especially if it's a PC.


    I still find that scale data of xrefs even if I Save Project With Assets are messed up.. Do you have a solution for this? Other than expresso value scaling, which I'm certain would work but seems like a long way around


    I created an xRef asset and saved it to my library. You only have to do it once.

  8. Okay so the solution I went with gives me the most options. I love to use the trim-precompose by Andrew when I use the Magnum detect edit script. In this case I did not want to go this route as there are multiple edits that use the same shots.


    From Final Cut I exported out XML

    Next, I imported the file into Premier

    Lastly, selected the clips that needed fixing and Right Click > Replace with After Effects comp


    Going this route allows me to also add better transitions between clips like blooms and flares

  9. Well ... my recent experience I did not have this problem but I did have an issue when scaling. I'd open the file back up and my Xrefs were all back to the original size because when you scale them they don't update the attributes. A way around this is link the scale to a slider using xpresso.

  10. The workflow of video editing and color correction has always been dark path for me with a lot of questions and issues.

    Usually I receive a FCP project from an editor. What is the best way to go about color correcting the shots used? Usually the project has tons and tons of clips and I'd rather not CC all of them but just the ones being used.


    I'll be making the CC in After Effects CS6.

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