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eliss

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Posts posted by eliss


  1. and bingo! I had it working. I was relying too much on the working preview & not the render, which actually shows the proper colors.

    :D

    In most cases switching on the Enhanced OpenGL will display correctly in the viewport for mograph color effectors.


  2. the simplest might be to add a low-luminance light straight over the ivy, and set it to exclude the ivy.

    This was going to be my next solution. A hack but it'll work. Thanks Chris. I was really hoping there would be a way to allow light to pass through the polys for a more realistic simulation.


  3. If you're going with that approach, it'd be lovely to see some microbubbles with sub-poly displacement

     

    I totally agree with iline.

    I think this direction is a more 'realistic' approach in a non-realistic way. If that makes sense. I find the simpler approach the more successful one. Good luck and shoot us over your progress.

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