The problem Im facing is the following. My cd requested I provide him with 15 - 30 variations of lighting/material/textures for a new cosmetics bottle. The model Im working on uses about 5 separate materials all ready (gradients, alphas, bumps, logo etc.) so Im either duplicating my bottle and applying duplicated (5 X 30) textures one by one to each new model or replacing textures on a single bottle. Both these methods are a bit inefficient, is there a better way to quickly swap between all materials on an object? I know I can organize my material library into layers but this doesnt help me much, thoughts?
/j