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Junior Taxi

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  1. I've figured out how to change the color of the particles based on a small variation in size they are given at birth. Its not the most elegant solution but seems to do the trick. here's the file for anyone interested: www.juniortaxi.net/files/c4d/tp_network%2002.c4d However, I have a new question that I thought i'd post here instead of starting a new thread. Is it possible to attract particles to the luminance of an objects texture? I know its possible to create particles from an objects luminance using the PMatterWaves generator, but once the particles are fired off can they be attracted to another textures luminance. thanks! chris
  2. Here's the file to better explain what I want to do: www.juniortaxi.net/files/c4d/tp_network.c4d I'm creating a network in thinking particles which is using Sketch&Toon to connect everything together. However, I'd like to give each particle a slightly different color. I would use TP preset "Multishape Emitter" however i can't seem to figure out how to get it to work once it spawns. any suggestions? thanks again...
  3. Hi Guys, I'm fairly new to thinking particles and am wondering if anyone knows of a way to assign random colors to each particle or would I have to create duplicate shapes with different materials and randomly assign them? thanks! chris
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