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  1. I started my scene with a plane (with the cloth tag) falling down on to a model of a shoe (with the collider tag). Initially this is what I wanted but I feel that it would look much better in my composition if somehow the cloth fell down on to the shoe, then the bottom remaining cloth wrapped itself around the shoe model snugly. To clarify what I'm going for, here is a screenshot of what I have now, Cloth draped over the shoe http://img193.imageshack.us/img193/1108/screenshot20100527at506.png Using that image as reference, I would like to somehow take the excess cloth that's hanging past the shoe and fold it up so the shoe is being wrapped kinda like a present. Hopefully that makes sense, if so how should I go about doing this? I'm kinda new (as you can tell), sorry if this is a weird question. -JM
  2. Pardon me if this is in the wrong section... Long time lurker, first time poster I was wondering if there was a way to make individual objects in a precomp to have their own independent wiggle positions with a simple expression? http://www.youtube.com/watch?v=PILFq6NVEK4 Here is a video that has the effect I'm going for (it's at the 1minute mark). The only problem is I don't feel like setting the wiggle parameters for each object, so I was wondering if there is an expression that I could apply to the precomp that does an effect to all the grouped objects? I know when just adding wiggle to the precomp it effects it as a whole rather than idividual. Does that make sense? lol. Hopefully there is a way because in my specific comp there are hundreds of individual materials and I dont want to set wiggle to each individual one. Thanks in advance, JM
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