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  1. I am trying to create an animation like they did over at Video Copilot in a tutorial called Epic Shatter. http://www.videocopilot.net/tutorial/epic_shatter/ I am new to TP and was wondering if anyone could point me in the right direction. I have created a sphere and used xPlode to cut it into about 100 pieces. After that I used rigid body tags to animate it and then I baked the Mograph down to keyframes...I did this because I was going to try and take it into 3DS Max to follow Andrew's tutorial on VC. Anyway, back in C4D, I now need to figure out how when the pieces of the sphere hit the ground and break apart that they spawn more pieces and spin, etc... Any help would be appreciated! -Chris
  2. Hi, First I am new to TP.... I am working on a project where I need to have steam running through a pipe system and I was thinking that this might be accomplished with TP and Pyrocluster in C4D? I have it working except I do not know how to make the particles stay confined to inside the pipe....any ideas? -Chris
  3. Hi, I have created an animation in C4D with Mograph and exported it to AE complete with Object Buffers and External Compositing tags. The animation is of a logo from an exploded state coming back to normal. I need to attach a picture to the element in AE and wanted to know if there is a way to make the texture "stick" to the element in AE....at the momnent it "slips" Any help would be appreciated. Regards, Chris
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