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  1. I have to applaud Vimeo for this. As a recording artist myself I am sensitive to this issue. It is like someone steeling from your reel. How would you guys like it if others simply took your demo reel and called it their own? And not only that, started making money because of the content of the reel. Music is an important part of a demo reel and should not be "ripped-off" because of a lack of imagination. There are open sources for music and with the plethora of music generation apps on mobile devices there is no real reason why the music on your reel shouldn't be your own.
  2. Thanks for the tips. I came to a similar solution once I realized it was a multi-step process. I was trying to carve something out of a block. Now I see that the sprial needs to be converted first then build the cube part out from that result. My initial spiral work is here. http://www.blenderartists.org/forum/attachment.php?attachmentid=252229&stc=1&thumb=1&d=1376168179 PS: How do I attach an image on this forum? My Media seems to have no options for upload. Is this becuase of my post count?
  3. Hello All, I am trying to create something like what is show at the link below. It is essentially a lightly subdivided cube with a spiral relief on one side. It is the spiral part I am unsure how to create. A Blender solution would be ideal, but workflow from any 3D app would be appreciated. I want the final result to be a single object with good topology, quads and loops intact. Thanks! http://blenderartists.org/forum/attachment.php?attachmentid=228730&d=1366195415
  4. Thanks for the feedback. Also the refub tip is nice to remember as well. @tcastudios: Can you really put a cuda card in the mac mini? I thought they were kind of like a black box that you could not change?
  5. I see the hype about the Mac Pro pill thingy, but I am still kind of interested in the Mac Mini. I have a decent Windows box with GPU acceleration, but to make an iPad app I need some kind of Mac for final publishing. The Mac Mini seems like a nice price point for just basic iPad development and Unity work. Has anyone used a Mac Mini for 3D and or compositing work? I realize it is intel graphics based so there will be no cuda available but I wonder how it performs for general work?
  6. I am going the other way. From US to UK. I'm not sure about the exchange rate. Say I want to get $100.00 from my client in the UK, what do I charge them in their currency? A check does seem better than some middle man transfer service taking a fee.
  7. So does anyone have a list of these houses that might hire these ex-Digital Domain employees? I am considering a western migration myself and wonder where to apply?
  8. I think someone has column envy
  9. Hi All, The other day I was watching TV and saw this 3D greek style column ad. Slices of the column rotated to reveal words hidden within. While the ad was cool itself, I can not remember who the ad was for. Probably something like insurance or investment. I was wondering if anyone else has seen this ad or has a link to a video of it? Thanks
  10. I typically render to ProRes 422, if on a Mac with Final Cut installed, or to Motion JPEG-B (yes, that depreciated codec), if I am on Windows. So this gives you a big fat file. Then, open that file in Quicktime Pro and export to H264. After Effects H264 output is not as efficient as Quicktime's (I don't know why, but conduct your own tests if you like). Then you can use that washed out color restore technique as mentioned above on the resulting H264 file. The technique does work on Windows and Mac as far as I can tell. This leaves you with an archive quality output file and a postable/portable output file.
  11. I think that is the point about baking the data. Once the data is baked it effectively becomes live.
  12. I found a setup here: http://www.c4dcafe.c...ctor-user-data/ It breaks wave files into various frequencies so the kick, for example, can control one aspect of an animation and the snare, another. Browse to your own wave files to get started.
  13. Nice work Srek, pretty much what I was going for. But alas, R12 is still not available to me. So is that a thinking particles emitter with a pGravity (set to spherical) and a pDeflector (the large sphere)?
  14. Thanks for the link Nick. That is close, but the attractor works mainly like a magnet, not gravity. I took the project and reduced the count so the cloner was producing only a single little sphere. When the attractor drops off the ball falls back to the plane and bounces. That is what I want to happen when the little ball attracts to the sphere. I am new to C4D so I am going to play around with your scene a bit more. But if you have any suggestions to adding more bounce to the initial attraction, that would help. Thanks again!
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