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Shpigford

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About Shpigford

  • Rank
    Newbie
  • Birthday 02/28/1983

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  • Website URL
    http://madebysabotage.com

Profile Information

  • Location
    Birmingham, AL
  1. FYI, this is now up on eBay: http://r.ebay.com/L9xXY7
  2. I'm throwing in the towel with pursuing 3D work and am thus selling my Cinema 4D Studio R15 license as well as Greyscalegorilla plugins (HDRI Light Kit Pro, Texture Kit, City Kit, Transform and HDRI Studio Pack). If you purchased all of these right now you'd spend around $4000. I'm selling all of it for $3000. So, you'd save $1000...which is pretty awesome. Happy to provide the first 11 numbers of the C4D serial to serious buyers so you can check with Maxon on the validity of the license. Let me know if you have any questions.
  3. I'm not so convinced it will happen "next quarter." I've heard "sometime in 2013" which could literally be a year from now, and I can't wait that long.I'm on an iMac right now, so really any Mac Pro will be a major step up for me.
  4. I'm looking at buying a new Mac Pro. I plan on maxing out the memory, but not sure if the CPU upgrade is worth the additional $2400. Here is what's currently available (that I'm considering). * Two 2.40GHz 6-Core Intel Xeon processors (12 cores) [bASELINE] * Two 2.66GHz 6-Core Intel Xeon processor (12 cores) [Add $1,200.00] * Two 3.06GHz 6-Core Intel Xeon (12 cores) [Add $2,400.00 What this really comes down to is render times with C4D and After Effects...so is there a way to get an idea how much faster that 3.06GHz processor would be? For example: If the baseline renders something in 30 seconds, the 3.06Ghz process could render it in 10 seconds. That's the kind of comparison I'm looking for. Then I can get a better idea of forking over an additional $2400 is worth it.
  5. I'm trying to have a layer follow a mask path. Right now, to do that, I create the mask, and then copy the mask data to the "Position" property of the layer and that make it appear that the layer is moving along the same path as the mask. The problem comes when I need to tweak the original mask. Is there a way to parent the Position property to the Mask property of another layer?
  6. I'm trying to simulate an arrow growing (specifically the tail of the arrow growing...not the arrow head itself). The arrow head would move along a certain path and would effectively leave a trail behind it that is it's tail. In the attached image, there would be a blank screen and then the arrow would come out from the bottom and follow an imaginary path, leaving the tail behind it. Having a hard time figuring out how to pull this off.
  7. I've got various paths that I'd like to reveal with a hard edge. I'm familiar with the stroke masking method of setting start/end keyframes, but those have a rounded edge. I would just do a simple rectangular mask reveal, but there are a number of curves in these lines. Here are some example frames of how I'd like this to work. And while I could certainly manually set keyframes, there are a LOT of paths to do this on, so having a more automated method would save me a ton of time.
  8. What about when the "frames" go behind other frames? Can Mocha handle that? The idea that we've got would be basically a pile of photos that get load on top of each other in a messy pile and occasionally some of those photos would turn into videos, then more photos/videos would be roughly laid on top (but would still want to show some parts of the footage). How would that be pulled off?
  9. Trying to understand how this commercial may have been made from a technical standpoint. Any ideas? All AE compositing or some sort of 3D software? Something else? And not just "what software did they use" but how would you pull of something like that as far as production goes? http://www.youtube.com/watch?v=TOnif6BC0kc
  10. This would be a last-resort option, I'd say. Primarily because it's completely inflexible (minus time remapping). I'd really love to be able to edit the stroke path directly.
  11. I'm wanting to create a realistic paint stroke in After Effects. Something like this image: I don't want to just do a mask over an existing image that just reveals the stroke, but instead want something that looks as if you're actually painting on, where the front of the stroke is heavier and the tail trails off. I've played around using Trapcode Particular but haven't gotten any good results.
  12. Is it possible to do styles similar to either of these without rotoscoping by hand? Want to explore my options here before I give my hand a permanent cramp.
  13. I tried replacing w/ the extrude object but the deformer wouldn't let me.
  14. That's the basic idea but only seems to work with splines...so not sure exactly how I can fill in the splines to make solid blocks. And yep, I'm in Birmingham. Small world.
  15. Note up front...I'm afraid I don't have a clue what the correct terminology is for this effect, so pardon my ignorance...definitely new at this. I've got an Extrude NURB and a polygon object. How can I make the intersection of the two be a smooth taper instead of a hard line? The effect I'm trying to do is basically make it look like the text (the NURBS) is coming out of the polygon object. Here are some screens of what I've currently got going.
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