Jump to content

mcs

Members
  • Content Count

    30
  • Joined

  • Last visited

Everything posted by mcs

  1. mcs

    Estonian people

    just bumped into this topic... cheers from Hungary
  2. This seems like a simple fresnel effect. have a look : http://renderhell.co...ad/holotest.mov I added 2 materials to the plane, the second one having fresnel in the alpha channel.
  3. Hi. I think the easiest workaround would be to use a plane with 100% luminance as a reflection plane instead of the area light. This way the compositiong tag works properly, and you can select the objects that need to reflect the plane. Also if you are planning to exclude objects from the light in the Scene tab, make sure that those objects are not in a hypernurbs, because that zeroes out the exclusion. Hope that helps.
  4. Thanks for the detailed description. I'll check your scene files as soon as i get home. Cheers
  5. Hi, I've faced this import- export problem quite a few times, so i feel your pain I saw your screenshots using the bake to keyframes script, so far that method worked for me. The trick is that you have to use a fracture object instead of a cloner object. Then run the sim use mograph cache, duplicate the objects under the fracture object and then link these dummy objects to the simulated ones. Just remember to select the dummy objects when you run the keyframing script. There is a thread on this just google "mograph bake holy grail" Btw. If the poly count constant you can use the realflow sd export plugin. It can store point Cache so you can use that with cloth simulations and several deformers. Then use the realflow sd import for max and you are good to go you dont even have to open realflow for that. I hope it helps, pm me if you are having trouble. Cheers, mcs
×
×
  • Create New...