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Everything posted by throb36

  1. Check out the presets that come with the Documentation. There's TP_Move_On_Spline, TP_Follow_Spline, and TP_Spline_Emitter.
  2. Cinema 4D is 3d. After Effects is 2D (or some say 2.5D). After you render in C4D, it still needs to be composited in After Effects. Color Correction or a number of other 2d effects you can't do in C4D.
  3. On the website, the guy pronounces it "Wockem."
  4. How many people here use a Wacom tablet? And what are the advantages?
  5. throb36

    Video Search

    Damn. That's weird and awesome.
  6. Try adding the "Stick Texture" Tag. That might be what you're looking for.
  7. I just tried rigging the pages with soft IK, and it seemed to work fine. All you need is joints on 1 page, then drop it in a null, and duplicate as many pages as you need. Then offset the y position/rotation.
  8. I'm not going to explain how to use xpresso/thinking particles. You can find some tutorials on youtube or vimeo. But here's the setup: I have the Pstorm node going into a Pgroup (Group 1) Then I have a Ppass (Group 1) going into a PDeflector, a Pshape and a PGravity. The Ppass also goes into a PGroup (Group 2). And the Pdeflector also goes into the Pgroup. Then I have a Ppass (Group 2) that goes into a PVelocity, Pgravity, and Psize. Make sure the deflector has about 5-10% bounce, and the Pgravity that Group 2 goes to is set to spherical. I also turned on the Psize gradient so the particles scale down as they die. Make sure to put the particle geometry in a metaball and set the hull value to 1000% and turn on exponential falloff. To make it look silky smooth like the ecko piece, group all that grap together, then add a smooth deformer. You can find that here: http://www.welter-4d...plugins_en.html Hope this helps.
  9. I've figured it out. You have to give the deflector a little bounce, like 5-10%. Otherwise the particles will just stick there even if you do have spherical gravity.
  10. Yeah, I have two groups. And I used negative values on the strength of the gravity in the second group, and I just keep getting the same result. No Spread. Here's the setup. Null -> Pstorm -> Pgroup1 PPass (Group 1) -> Pshape -> Pgravity -> Pdeflector -> Pgroup2 PPass (Group 2) -> Deflector -> PGravity (Spherical) And of course I got the Particle geometry in a metaball. Everything works, I just can't get the "liquid" to spread. I must be missing something here.
  11. So I'm trying to figure out how to create that Ink Splat at the beginning of Monkey's Ecko Piece. Not the "Alpha Crush" but the one with thinking particles. I've got the metaball, and gravity and all that crap, I just can't get the "paint" to spread spherically when it hits the deflector. I've tried using spherical gravity but that seems to have the opposite effect. And Repulse/Bounce also doesn't seem to work right. Any help would be appreciated.
  12. Presets=Awesome File=Awesome Mucho Gracias!
  13. I can't seem to get PRolling to work. I have Pstorm connected to gravity and a deflector, and when the particles hit the deflector, I want them to roll. The gravity and deflector work, but no matter how I connect PRolling, nothing happens. Any ideas?
  14. You may also be able to do this with Thinking Particles and Pblurp. Here's a Tut. http://vimeo.com/7502337
  15. http://ae.tutsplus.com/tutorials/motion-graphics/give-your-video-a-pencil-sketched-look/
  16. I want to link the sound effector to the time on the explosion fx deformer. I'm assuming I need to use Xpresso. Anybody know how to do this?
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