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renderedhero

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About renderedhero

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  • Birthday 07/20/1984

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    renderedhero

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  1. Thanks for the reply Todd! I just think it would be great to be able to have the same camera options from one package to the next. I understand if that's not high on your priority list. Ive been using C4D since R9 and this is the first time I've needed the alternative views. For my specific need, I need to be able to animate from perspective to isometric which this xpresso rig does wonderfully. I just need to have the option to go both directions (from Persp to ISO and ISO to Persp.)
  2. +1 on this for me too please! This is an awesome solution, as I too just realized that I need to be able to go in and out of Iso. It looks like this has been dead for awhile now, but I'm hoping there's a solution out there. Thanks for this guys, this is awesome and it saved my butt! -Brian
  3. by setting it to flat projection and doing "generate UVW coordinates" ended up giving me what stick texture should normally do. now i just have to figure out how to properly map the perimeter holes and i'll be set. thanks again!
  4. sure! here you go. https://dl.dropboxusercontent.com/u/571676/flap_to_send.c4d.zip thanks!
  5. Yes. I went to the front of my animation, disabled all the deformers and hit record.
  6. Thanks for the reply Davor! This is what I get as a result of flat mapping with stick texture. And yes, you are right it is done with deformers. https://www.dropbox.com/s/ig8lf5ako2xpftf/preview2.mp4
  7. Hello everyone! I am working on texturing a baseball from some macro shots. A preview of the overall animation is here. Below are some images that illustrate the issue I'm having. I am hoping to be able to texture the baseball as a whole to maximize flexibility (as opposed to texturing each shot individually.) So far my attempts to unwrap the UVs have been wildly unsuccessful. I'm now beginning to question modeling this from a spline with Extrude NURBS. It seemed like a much more logical approach as opposed to box modeling and trying to cut out all 182 holes by hand or with a Boole. For the life of me I can't find any tutorials on how to unwrap the UVs on an object that started as an ExtrudeNURBS. Every solution I have come across that uses a text object or some sort of Extrude, the solution is always "change the mapping to Cubic." As you can see in the attached images Cubic does not work. Any help is greatly appreciated Thanks everybody! (edit: sorry for the links instead of images, for some reason it won't let me post these images) The original Spline https://www.dropbox.com/s/o8va4d7myiidtrv/00%20-%20spline.jpg Cubic Mapping https://www.dropbox.com/s/fec6ub391irlpf6/01%20-%20cubic.jpg Spherical Mapping https://www.dropbox.com/s/msswkzwo1ffn2s4/02%20-%20spherical.jpg UVW Mapping https://www.dropbox.com/s/jvo0w3te169oaox/03%20-%20uvw.jpg
  8. Wow. Great solutions guys. Thanks! Using the index property of the PPass node and math seems to get me super close. I'll have to play with it a bit more I think, but this may end up being what I need. Thanks again!
  9. Hey all, I am trying to create a "dancing fountain" type of animation. (see for example). I was able to successfully clone my TP emitter across a spline using the Matrix Object. I can get effectors to effect the PSR of the emitter itself, but nothing to do with the actual emitter properties. I think all I need to do is get the "Time Offset" in the Plain Effector to work, however all my efforts to do so have come up short. I used this (http://www.3danvil.com/tutorials/TP%20emmiters%20from%20Matrix%20Object%20Positions.c4d) project file to get started. Any thoughts? Thanks! -Brian
  10. Hey all, I have a client asking me to recreate "Brownian Movement" or a "Random Walk" effect for an animation. (Reference video: http://upload.wikime...alk_400x400.ogv) This is a great reference I found that was coded in Java (http://vimeo.com/4491896). They asked for this in After Effects, but using the MoGraph Tracer in Cinema 4D is the only way I can think of to actually trace the path once I can nail down the motion itself. (I'm certainly open to different ideas if anyone has some.) The problem I am having is creating the Random Walk effect. I can get close with both Xpresso and Mograph. In Xpresso, I just created 3 Noise nodes and set the noise mode to Fractal Brown Movement and plugged them in to the the individual global XYZ coordinates of the my object (so I can control them separately.) For the Mograph option, I placed the cube in a Cloner and added a "shader effector." in the shader settings, I enabled the position parameter and used the noise shader in the "shading" tab. In the noise settings I set it to FBM and adjusted some of the animation settings. The problem I am having with both instances is that they are not additive. By that I mean they always calculate they're movement away from the world origin. If it tells the cube to move +50,+12,-12 in the first move then the next time it calculates where to move, I need to start at 50,12,-12 instead of 0,0,0. Does that make sense? This is starting to get inside my head a little. It's a similar concept to the progressive keys script that Mike the Monkey spoke about in his NAB preso a couple years ago. Can this be done with Xpresso or Mograph? I've also scoured for Python or COFFEE ideas and have come up empty handed. I have found a few snippets of Javascript code to do this, but I have no idea how to translate that into C4D. Any help is much appreciated! Thanks!!!
  11. Hey all, I have a client asking me to recreate "Brownian Movement" or a "Random Walk" effect for an animation. (Reference video: http://upload.wikimedia.org/wikipedia/commons/a/a9/2D_Random_Walk_400x400.ogv) They asked for this in After Effects, but using the MoGraph Tracer in Cinema 4D is the only way I can think of to actually trace the path once I can nail down the motion itself. (I'm certainly open to different ideas if anyone has some.) The problem I am having is creating the Random Walk effect. I can get close with both Xpresso and Mograph. In Xpresso, I just created 3 Noise nodes and set the noise mode to Fractal Brown Movement and plugged them in to the the individual global XYZ coordinates of the my object (so I can control them separately.) For the Mograph option, I placed the cube in a Cloner and added a "shader effector." in the shader settings, I enabled the position parameter and used the noise shader in the "shading" tab. In the noise settings I set it to FBM and adjusted some of the animation settings. The problem I am having with both instances is that they are not additive. By that I mean they always calculate they're movement away from the world origin. If it tells the cube to move +50,+12,-12 in the first move then the next time it calculates where to move, I need to start at 50,12,-12 instead of 0,0,0. Does that make sense? This is starting to get inside my head a little. It's a similar concept to the progressive keys script that Mike the Monkey spoke about in his NAB preso a couple years ago. Can this be done with Xpresso or Mograph? I've also scoured for Python or COFFEE ideas and have come up empty handed. I have found a few snippets of Javascript code to do this, but I have no idea how to translate that into C4D. Any help is much appreciated! Thanks!!!
  12. Sorry for taking sooo long to respond. I apparently don't have any prefs set up to alert me when someone responds. I will fix that now. Thanks for the responses. I do work with a bunch of developers who are more or less bored in their day-to-day tasks. So I found one that has some experience with Python. He was able to mod a script he found online that worked. The good news is that it did in fact work. The bad news is that I wasn't able to import even close to the amount of data that I had. By the time I received final compilation of data, I had just over a million points to try and map. The max number of points I was able to import was around 15,000. When I applied geometry to the points, it was so taxing on my system that it was basically unusable. I assigned a primate sphere with 6 sides (and the render perfect checkbox checked) to each point. . This is a solution that I'm still interested in pursuing. We already produced a version of what I'm trying to achieve in flash with papervision. (seen here in the GiST section: http://www.ciscovnipulse.com/ ) They are data speed tests taken from smartphones all over the world. Our site shows results from these tests in close to real-time. Our app and the site have been up about a year, and we want to take all of the data we've collected and create a sort of heat map to show density of tests ran as well as the results from the tests in a nicely rendered graphic/animation that you just can't achieve in Flash/PV3D. I really appreciate all your responses! I will update my profile settings to make sure I receive alerts going forward! Thanks again! -rH
  13. Hey everyone- I have an XML doc of about 50,000 data points of information mapped over global longitude/latitude. I have been asked to find a solution (if one exists) to be able to import the data from the XML doc and map it particles in C4D over a sphere. My first instinct tells me that if it can be done it would be through Py4D. However, I have zero experience with Py4D or C.O.F.F.E.E. The only language I'm even remotely familiar with is AS2. Does anyone have any experience with this or know if it can even be done? Thanks! -Brian
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