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About carlespy

  • Rank
    MoGraph Regular

Profile Information

  • Location
    Dallas, TX
  • Interests
    Bikes and Animation
  1. Hey so I have a somewhat large project file. Everything was working fine until now. A couple objects have disappeared in the scene. I don't believe I pressed any shortcut that I don't know. The stoplights are all ticked on, and the layers that they are on are all visible and everything. When I render though, the objects show up in the render. The odd thing to me, which may tell someone what is wrong. When I copy these things that won't show up in viewport to a new doc. They are still invisible. I have tried turning off OpenGL, Adjusting clipping settings, and maybe one or two other things I can't remember. But to no end, I have the same issue. Thank you all for the help!
  2. So I have multiple objects I have placed inside of a null, these objects have their own determined axis. The null is in a fracture object, and I am trying to effect each objects rotation with a plain effector. No matter what I have tried, the plain effector rotates around the center of these objects axis instead of the ones I chose. I would just like them to essentially be individuals inside of the fracture, so I don't need to hand animate the hundreds I would need to do. Here is a dummed down version of my scene - https://dl.dropboxusercontent.com/u/38307825/plain-frac-issue.c4d Thank you for the help!
  3. So I made everything correct with the normals. Now after I disconnected my mesh so I could manipulate axis points and apply mograph to it. The block shading is back. I can somewhat understand why this happened. But then I try to add a cloth surface for depth and subdivisions as a parent of the fracture object holding all of the divided polys. And nothing as far as shading goes has changed to the mesh. Though in the editor with the lines being shown it has enough subdivisions that shouldn't be creating this. I have also tried adding a Phong and that hasn't helped either. So is there some sort of smooth surface command I can give it? Or something along those lines? Thank you for all your help!
  4. Thank you very much for your help Mylenium! It was the original normal tag killing it.
  5. First sorry if this is an idiotic question. This is my first time doing this on a large scale. So I have a very high poly motorcycle helmet in C4D. The model was given to me with all tri-s with millions of polys. I have used two methods, the Untriangulate command and a Quick Untriangulate script to try and make things quads and to lower the poly count. My question is, that when I use these methods; the model turns to a low poly model in the render. Being able to see all the new quads with no smoothing. I have tried to change the Phong to different values, and nothing changes. But when I go in manually without using these two methods to make things quads; the smoothing that I am looking for is working perfectly fine. Even though I am going down to pretty much the same results that the functions have done. So why is this? Again sorry if this is a noob modeling question. All help is gratefully appreciated!
  6. That definitely was it! Thank you nightbus!
  7. Working in AE CS6 today and when auto saving or even trying a save or save as of my project, I kept getting this error. Sorry If the Image is too large, but I felt it was sized down okay. But yea, what does this mean? All help is appreciated! -Carl
  8. I am trying to have the sound effector in c4d effect the wind strength based off of the tunes. But since I am not a coder I haven't been able to figure out a way to do this. The sound effector only has the POS, ROT, SCALE options, and just having the scale and position being effected doesn't work since c4d only registers the wind as its strength etc. So if someone could please point me in the proper place, I would greatly appreciate it! Thanks!
  9. Hey there folks, I haven't been here for a while...But wanted to post my latest demo reel for all to view//critique//or whatever else. So here it is and thanks for watching! https://vimeo.com/44494477
  10. Hey it looks good. But on second thought before the celebrating with the boxed wine...I think I was wrong on holding the music longer. Maybe even shorter than the original...But I really like how it is with the last two pieces swapped, and the edit to me seems solid with the tunes. Good Job!
  11. A much better song I think...I could tell the reason for the cuts, some just seemed a tad off of the beat. Which is just a retiming of your animation some. Other then that, I think that the last two(?) pieces should be flipped. Just the "Get Rates" phone and the "Get Rates" Website. However that may screw up the timing some, so sorry ahead of time if it doesn't work, I just feel as if the phone one is stronger than the website, and you want to leave whomever with a bang. The one last thing is that at about 35 seconds, you should have the music either faded out or starting to fade. It just seems like the track lingers to long at the end with your name. After all that I say great work and have some champagne. Well after your first gig of course! Good Luck Josh!
  12. carlespy

    logo version 2

    With some nice sound FX, Particles, and Volumetric lighting...you could pull this off. I'd say start without anything on screen as well. If you would like you could do the somewhat trendy placing of it in some tracked footage. and glitch it up some.
  13. Seeing it in context makes complete sense...great work!
  14. Your work is obviously very nice, my only complaint is that it seemed a little long like 5 seconds too long...I really like your intro and the way you cut it together.
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