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  1. Grundly, sbtread, Thanks for getting back to me about this. Those are both amazingly helpful project files for me to be getting my brain wrapped round. sbtread, that's almost exactly the effect I'm looking for, well done for gleaning that from my crap explanation! Now I'm just trying to get my head round your methods. How did you specify the point of the planes the splines would attach to? And is there a way of having the strong straight, rather than beziered? Here's a link to the file I'm working with, probably should have supplied it in my original post. https://www.dropbox.com/s/q8zzdbblob7fpmx/CONNECTED_IMAGES.c4d?dl=0 Thanks again guys, lifesavers.
  2. Hey guys, I'm working on a scene at the moment which is a cloner object producing a grid array of simple four point planes. The cloner object grows from very small to large quite quickly. What I'd like to do is use splines to connect the left point of each of the planes to a null object just underneath the cloner. Effectively it would look like a huge bunch of balloons, but planes instead of balloons. Any tips on how to connect the points of the splines to the corner of the planes? Baring in mind the planes move. Thanks in advance, apologies for the rubbish explanation. Lewis
  3. Hey guys, I have a scene based around the Earth. The camera zooms out of a city and as it zooms out I want flight path lines sprouting from the city and landing in the major business cities of the world. I was wondering if their was a way of setting bezier splines to start/end at specific nodes of a sphere. at the moment I'm placing the start and end point and just haphazardly adjusting the position until they're somewhere close to where I need. Any advice would be great. Thanks, Lewis
  4. Hello! I'm looking for height data to create topographic maps for Africa and wondered if anyone had come across any resources. Thanks in advance! Kev
  5. Hello, I've been putting together a simple model and rendering it with Cel Renderer, to give me the wireframe look I'm after. I'm now at a point where I'm adding light trails throughout the model, but obvioulsy can't render these using Cel Renderer. I'm compositing it all in After Effects and want the trails to look like they're inside the model. Does anyone know if there's any way of rendering an alpha/matte multi-pass or the like that I can then use in After Effects to get this look? The only other way I can think of is doing a lot of masking! Thanks for you help! Kev
  6. Thanks Douwe! But I managed it with: simulation-dynamics-force...and help from Hello Luxx... http://www.helloluxx.com/category/cinema4d-dynamics/ Thanks!!
  7. Does anyone know if this effect can be achieved in Xpresso? Thanks!!
  8. Thanks Lennart, that's exactly what I'm trying to achieve in C4D! At the moment I haven't been able tom find any other way except to bake the animation and then animate it dropping out of the bowl manually (it's looking pretty crud at the mo!) - More suggestions welcome! Thanks!
  9. I'm trying to freeze a rigid body tag half way through the animation. For example, I have a solid grid array made of spheres which drops into a liquid format in a bowl, the bowl then tips upside down. Instead of the spheres dropping and bouncing on the surface of the floor I'd like to freeze the spheres in the liquid format in the bowl, before it tips upside down. When it it drops, then I want it to drop as a solid, but in the shape that the liquid has left it. Does that make sense?! Can anyone help? Thanks!!!
  10. A bit like this, for example... http://www.istockphoto.com/stock-video-12145151-water-drips-from-faucet-slow-motion.php
  11. Hi, I was wondering if anyone could help. I'm looking for some very eerie, ghostly stock footage. Extreme slo-mo if possible, such as a glass of water being knocked over or objects which appear to being affected by ghostly presences. Can anyone help? Thanks!
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