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  1. I gotta agree with Agris. For 2 years my main machine has been a hackintosh. I was big mac fan, but needed more power for renders so went with the hackintosh route - infact mines an almost identical spec to Agris's. Its been fine, and great to be able to get octane to work on a mac, since you can use an nvidia card. However i've pretty much never upgraded from mountain lion - never had the time to mess around incase it crashed. As a result, its getting to the point where I can't get certain things to run anymore, and am sure the upgrade would introduce so many issues after all that time that i'm calling it a day on the hackintosh. Hackintosh is fine if you have the time to play with it and try and solve problems on the forums. After setting up mine the first time its been pretty stable apart from my memory clock speed often drops and needs resetting in the bios. Just at the point now where i need to keep the os updated without having to worry about it not coming back up, so i'm also going windows next month. I still have my macbook air for internet and photos though.
  2. rich

    Cinema4D R17

    From a vfx point of view the new take and token systems are great. I usually have seperate scene files for beauty render, shadow passes, RGB mattes and any other extra pass that might be needed. Then if you have to change the animation its a nightmare trying to get all those changes into the other scenes. Sure theres Xrefs but i still don't trust them fully. Still i would have swapped it all for updates to bodypaint, uv's and an edge constraint similar to 3Ds maxs. Maybe R18
  3. These vids are awesome Binky. As someone who started in vfx, i kind of missed out of all this useful, inspiration/storyboarding/composition stuff, that i should have learned in school. Love the humour in these videos aswell as the content. Thanks man
  4. Can you use cineware within after effects. Projections are pretty easy to set up in c4d, and you should have the lite version if your using cc or greater
  5. Yeah downloaded the demo the other day, impressive! Thanks for the link to the 40%, thats a hefty discount
  6. you got a scene file? I've done a fair bit of rigging with constraints recently. Priority can also be an issue sometimes, even if things are in the right order in the OM
  7. Depends on the job, for more complex stuff i've done, i model first, sign that off. Then uv and rigging. You don't want to go back to modelling after uving if you can help it. Then do textures, shaders/look dev under a test lighting setup. When thats done you have your asset. Then goes to animation, dynamics (&sim) then lighting then comp - its pretty standard for film/vfx pipeline work too. But with quick mograph stuff this isn't always possible to do things this way. If i have the time thats the way i do it. Otherwise for simpler stuff, animated temp geo under null objects normally - so that you can replace later but keep the animation. Xrefs can be twitchy with animation, i've lost whole animations before. Which is a shame because in theory Xrefs are great workflow. Ideally the best way would be to animate null objects which are linked to your xref by expression, that way your animation is kept in the scene but it drives the xref. Then if anything does go wrong you can reimport and just reconnect the animation controls - but its a lot of work if its only for a short project. So it really depends on the time you have to setup your project pipeline
  8. looks to me like theres two surfaces, with the same alpha transition, with the top one offset above the other, if theres not too much of a gap it would give the effect of layers / thickness.
  9. Its a shame it doesn't work a bit more like nuke where everything is converted to linear behind the scenes. While we're on the subject, anyone know if you can render straight to adobe media encoder (h264) from a 32bit comp? Currently the h264 seems to come out in linear colour space (ie its much darker than it should be). If i render to lossless QT and then encode that to h264 with media encoder it works fine. - Sorry to hijack the thread : )
  10. Loving these videos man, so good!
  11. rich

    C4D R16

    I can vouch for zbrush, bit of a learning curve but check out ryan kingslien and zbrushworkshops. New version round the corner too
  12. rich

    C4D R16

    I felt kind of underwhelmed when R15 came out but there were a lot of lesser features behind the big stuff that made it great for me. Hoping there more of that in this release plus hopefully speed improvements. Motion tracker looks fun, and very happy to see the new modelling stuff. But I would really love to see more updates to the basics though over things like content browser and the packaging tool - core stuff needed in all 3D apps such as a decent uv editing tools (uv edges, move and sew like maya etc), or node based material editor. Am sure it'll get there in the end edit>> Just noticed the extra uv tools on cineversity, looks like a step in the right direction there too, can't wait to try it out
  13. If you shift right click with your brush you can set the brush transfer mode to multiply then you get that effect. Doesn't work so well with layers though. Painter is good at colour mixing though - haven't used it in years : )
  14. Normally i set my phong tags to 22 degrees, cinema's 80 is always way too high. Think for realistic lighting its supposed to be under 30. Also If you ever need to split a phong normal you can select the edge(s) between them and do mesh->normals->break phong shading (make sure that you have Use edge breaks checked on in your phong tag too for it to work - its the default though)
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