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Hamilton

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About Hamilton

  • Rank
    MoGraph Superstar
  • Birthday 02/14/1912

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  • Website URL
    http://www.ryanhamilton.ca

Profile Information

  • Location
    Victoria BC, Canada
  • Interests
    SKATE, BEER, MOTION, PHOTOGRAPHY -- now repeat 24/7
  1. You can apply multiple sketch tags to one object each with different thickness. The different tags can then be assigned to different edge selections so you can control which lines are thicker/thinner. For the first tag I'd have only the outline check box ticked and this will determine the thickness of your outline. There is also lots of options within the material editor to control thickness based on angle to camera, distance to camera etc. Best to spend a day and read through the entire help manual on S&T and test out all the options on a simple object or model. You'll quickly see what is possible. It's actually a very in depth and complex post effect that requires some time & practice to get great results. 3D Kiwi has a few tutorials on the Café, but I still think studying the help files is the best plan.
  2. Years ago I did something similar within Flash. What you would do is make all the appropriate animation. Think of it as a choose your own adventure book. When video 1 finishes playing an interface pops up allowing the user to make their choice. You have the X number of video options all stored in a folder and the web coder just links to the correct video to play next based on the users input. As for the UI graphics done by someone else, that wouldn't matter either. You just create the videos that get embedded or loaded into the interface. They can convert AE renders to load in as FLV's or stream as QT's or what ever they need as video playback, so working in AE is all good.
  3. Hamilton

    Ideas

    Maybe look into whats happening in the news or politics and do up some short infographics. Pick a random word from the dictionary and try to portray that meaning perhaps. Also Nick's 5 second projects are great for following a themed topic which can be realized very loosely. They also restrict you to telling a story in only 120-150 frames and give you the chance to try new styles & animation techniques. Animate a famous quote or poem even. Or just smoke a bunch of pot and see what happens down in the rabbit hole. Also you can find old time radio ads or speaches of famous people and come up with visuals to interpret what you hear. The guys at playairways.com did exactly that and ended up winning a ton of awards for the short film they made. https://vimeo.com/11661493
  4. I seem to remember Maltanon doing a write on with blood tutorial way back. It had edges of the drip that bled out like in your example. If you're still having troubles then maybe try and look that up.
  5. Very cool Monkey. Thats a nifty xpresso setup. Cheers.
  6. Cheers Srek. I think I understand what you & Chris described. Because the particle is updating every frame to see where the cloner object is, and then placing it self there, it doesn't actually have any movement of its own to warrant a pDeflector collision. ( Was that correct? ) Also I couldn't get Dynamic Collision node to do anything so won't bother reposting that setup. I will try your nearest point advice though. It sounds really useful and I didn't know about it. Finally Srek you are right in saying that choosing this path was a difficult option. I wanted to make a setup similar to a couple parts in the Nano Bounce spot, but with beer bottle caps. http://www.youtube.com/watch?v=mrRHPf0_B3M At 20sec and again at 26sec it looks like a good reason to try it as a TP setup. I figured drop an object with Dynamics - attach a particle to it - on collision fire off some new particles - let those new particles have dynamics and when they bounce make them trigger and new bunch again. I pictured it being rather simple but was quickly mistaken. Thanks for your help.
  7. Thanks for that Chris, I have been trying the collision node also while waiting for replies but it detects the collision of the disk geometry at multiple vertex points at once and gets confused as to where to place the new pStorm. Also I would just like to have one pstorm emit at the center of the object. My file is in a bit of a mess right now from trying different scenarios. I'll clean up the xpresso and repost with the collision node wired up. /Thanks
  8. Hey, I seem to be having a problem with a pDeflector that isn't recognizing a particle collision. I'm using a data channel to store Integer info and attach the particle to a cloner object with dynamics. I thought I heard somewhere that when you hand particle information over to mograph that the xpresso for TP doesn't calculate the same. Not sure and am stumped. Would someone please take a quick look and see if you spot something? Thanks, /Ryan http://www.ryanhamilton.ca/Downloads/DataChannels_Particle_to_Cloner.zip
  9. Hey Zach, 3D Kiwi does a quick tut on something similar using xpresso to attach an object to the end of a dynamic spline. http://www.c4dcafe.com/ipb/files/file/537-swinging-objects-using-spline-dynamics/ Might help if you haven't watched it already
  10. seems odd that the generate stroke and 3Dstroke don't have an option for a flat edge/hard corner, as in Illustrator stroke options.
  11. Noted. Thanks for that other bit of info iline.
  12. Ah, k. Thanks. Don't use R13 yet. Ya not such a big deal typing in new preview amounts, and it's actually what I've been doing. I thought I might have been missing out on using a short key cause this method is still not quite like setting the slider and then hitting a key. Then reset the slider to a different zone and hit play again as like AE. This work around does seem to add an unnecessary step in between.
  13. This is probably something every C4D user but me knows. As in AE when you set a begin/end section for comp preview and hit 0, it previews only that cropped selection. Is there a cinema way of doing this? I know how to set the preview range but can't figure out the hot key to press so that only that only the cropped preview range plays. When you hit the double arrow next to play it goes all the way back to frame zero and if you manually place the playhead where you want it to start and press play it plays right through and past the cropped end point through to the end of the document time.
  14. This is probably something every C4D user but me knows. As in AE when you set a begin/end section for comp preview and hit 0, it previews only that cropped selection. Is there a cinema way of doing this? I know how to set the preview range but can't figure out the hot key to press so that only that only the cropped preview range plays. When you hit the double arrow next to play it goes all the way back to frame zero and if you manually place the playhead where you want it to start and press play it plays right through and past the cropped end point through to the end of the document time.
  15. Ya my example file doesn't have the plane as editable, but still when I make it a polly objet nothing changes.
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