Jump to content


  • Content Count

  • Joined

  • Last visited

About Dani-Sang

  • Rank
  • Birthday 07/06/1989

Contact Methods

  • Website URL

Profile Information

  • Location
    The Netherlands
  • Interests
    AE & C4D
  1. I'm still deciding between iMac or PC, hoped this thread would have gotten me further on what to take. It is a hard decision, specially when you can work easily on both operating systems. They both really have their benefits. Also compatability between the 2 is getting better like harddrives able to operate on both and a lot of people are ditching fcpx, making it easier to switch to PC aswel. Also I noticed here and there that proress has the same story an people are switching towards other codecs. Its really a matter of taste these days, sadly I can still not decide what I want after a month .
  2. I presume the client also pays for the 50h that you work on it, right? If you don't, aren't you shooting yourself in the foot? Ofcourse I work a couple more hours myself just to make that project better and the client happier, but that is my own choice and I'm still growing as I'm pretty new compared to the rest. But would you really don't want to get paid that 10 extra hours?
  3. I smell succes - really enjoying it all.
  4. I'm actually catching up atm, since this could work for me too. TIP: Try to interact more with the user. Give first the challenge, so that other people can do it and then post results instead of doing it all in one.
  5. I really loving what you are pulling off there! Keep up the good job, I even left a comment on the part of shapes you were doing. Keep it up!
  6. I started freelancing myself recently and I already made the mistake of undercharging. It kills (financially & creative) you when you realize when you can ask more. Not going to make that mistake again. I've also realized that some people charge themselves even less then a plumber each hour (and that is without the equipment and the rest that the plumber needs). So if you are below that price, you need to consider getting your prices up. If you are above, good for you. (All respect to plumbers tho) About the working extra hours: Every Motion Designer knows that you spend sometimes more time on something then you expected, completely normal. It is up to you if you charge it or not. If I would work 8 hours and eventually I have to work 9, then so be it. I love the job so I don't mind, but it shouldn't get a habit either. Working beyond 9 hours is a no go because that is simply something I can't keep up and it will decrease my quality drastic. Client needs it fast/in a hury or it is giving to much work? Then let them pay more so you can justify working 12h or you can hire a buddy to help you out. Also This:
  7. I second this. Recently started with it and you get a good bang for your buck.
  8. While the far west is heading off towards SIGGRAPH, we in Europe we will have IBC in Amsterdam/Netherlands. So, who is going? What was your last time Experience? Mograph.net booth/meetup?
  9. http://www.squeezeme.tv/ and scroll to bottem
  10. Pretty much this. I studied everything on my own too and I can give you one tip: Focus on story telling. A video without a story isn't a good video, you want to communicate something with videos, so make sure your message gets across, even if it is a simple one or just a feeling. I missed that important factor and I'm trying to catch up with that now. Keep on going and we will see you in a couple of years as a great artist.
  11. Regarding the GSG Light Kit I have it myself and it is a great toolkit, however area shadows are a PAIN when it comes to render times. Turn it off. In some cases I even had the case where a simple HDRI with GI was rendering faster then 3 lights from the lightkit. Blurry Reflections - Alternative solution. If you want to use blurry reflections, then export it as a pass (+ object buffer) and blur it within AE itself. This is simply better because you can tweak the the blur whenever you want + it reduces your render times. Also I see (I think it is) that you are useing sub-polygon displacement. Those increase rendertimes like crazy aswel. To bad I have little experience with that and can't really comment on that.
  12. Dani-Sang

    Back in blue

    I like the new layout.
  • Create New...