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Everything posted by boarderpat

  1. So with some further testing and juggling of various settings I have found that the sub-steps limit has helped enough. A little RSMB will finish the job nicely in AE. Thanks everyone who chipped in advice, I'll post up the renders when I get them all together.
  2. Thanks so much for all of the input. I'm going to revisit this in the morning and see what I can figure out. The final look is to be like dust coming off the tyre of a car and I have it looking so close to right in my actual scene apart from a few of the little puffy bits as seen in the original post. I'll let you know if I get it to work! P
  3. Ok, is there a good way to set that up? I really need the smoke to be havily influended by the movement of the particles.
  4. What should the project steps per frame be set to? Currently it is on 5
  5. The sub-steps limit sounds like it would do the right thing but it doesn't change what I'm seeing. It just slows the sim down a lot. The only think I can see that makes a significant difference is the radius on the Emitter tag.
  6. I'll save a basic project, some of the stuff in there is not really sharable...Where should I actually upload it to?
  7. Changing the radius settings on the Turbulence tag for the emitter seems to have a significant effect but I was hoping to keep that number quite low so the tendrils are narrow.
  8. No you can see it in the viewport as well. Sorry, I know it's early over there...I'm in London :-/
  9. Do you mean the 'Timing' percentage on the simulation? As in it's currently at 100%, maybe try 50%?
  10. Hi guys, Can anyone help me solve an issue I'm having? I have a setup where I'm using a normal emmiter to set off a smoke simulation in Turbulence FD. The problem I'm having is in the initial emission, you can see it in the attached image as dots, appearing like little puffs of smoke rather than the tendrils that they become after a second or two. Has anyone got a solution for this? Is it Voxel size? Or maybe the speed of the initial particle? Any help much appreciated. Thanks, Patrick
  11. Anybody have any other solid examples of the double exposure technique?
  12. I have just started using pinterest which seems decent, I also use designspiration.net for more specific images.
  13. I think the London scene is pretty solid right now. It's worth making a list of the studios who do work you like and think you could contribute too. Then contact them or try and connect with people who work there through an extended network such as LinkedIn. a lot of places don't post jobs and simply work on word of mouth recommendations so if you can find someone who knows someone, it will be a huge help! Good luck!
  14. FXPHD does a pretty good Expressions Bootcamp course.
  15. For stills I use http://designspiration.net you can save things in organized folders as reference.
  16. I've just left Florida after 6 years there. Definitely not as much in the way of motion work down there compared to NYC or LA but there are jobs available. I worked for an ad agency in Tampa, there are a few places in Miami, one of the better ones is Battle Media Lab. There's definitely more ad agency type work but then there's also quite a few big corporate opportunities like the Golf Channel in Orlando. What I struggled with was finding jobs where there were more than one motion designer. Working alone on something gives you some freedom but at the same time it limits what you are capable of completing in a designated time frame. Occasionally jobs appear on motionographer and motion served. One thing for sure is that Florida is an awesome place to live year round, especially if you like being outdoors! Best of luck!
  17. Thanks, this topic has really helped me out as well!
  18. http://angelsignstudio.com/contacts These guys have done some cool stuff
  19. Hey guys, I'm using the Foundry Camera Tracker on a project and I'm struggling a bit to get a good track. Does anyone have any tips for settings? I am trying to track a simple side to side dolly shot outdoors. The tracking does not seem to be able to maintain any of the points in the foreground for the duration of the shot however. Any help would be much appreciated!
  20. Hey, I'm based in Orlando but I work in Tampa (not an ideal commute but not as bad as it sounds!) I'd be interested if there are some meets for motion designers. www.phnx.tv
  21. Fantastic! Already used this a bunch!
  22. This is great! I'll be using it to save time when the deadlines loom!
  23. Thought I'd add my experience to this discussion. I am from the UK and have been living in the States for nearly 4 years now. I took the route of going to school here, so came into the country on an F1 Visa. After graduating you get an employment card for a year as a result of a program called OPT (Optional Practical Training) which basically gives you full rights to work at any job related to your degree, even in a freelance capacity, without having to get a new visa. Because my degree was a specific kind (Bachelor of Science in Digital Arts and Design) I have been able to extend my OPT for a further 17 months with the only requirement being that I am employed at least part time at one company that registers with a program called E-Verify. I know that going to school is not an option for everyone but it was a good precess for me and gives you the freedom to move around from place to place and not be locked into a job because of the H1b visa rules etc. As far as missing my friends and family back home...I do but I visit reasonably often! If only the USA gave as much holiday time as the UK!
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