my very first post here, so please be gentle with me
I've been looking into Tim Clapham's tutorial Thinking Particles from Dynamic Collisions (link). I wanted to further develop this technique and apply it to a TP emitter (hooked up via a Matrix object).
Now, my problem is that not all objects emits in the collision process, only some. And all of them stop emitting after a few frames. Save for one that emits throughout the animation. I've tried to wire it up via the Dynamics Body Node, but can't seem to feed in the right values (or ports) to the Dynamics Collision Node.
My guess is that I haven't fed the right amount of data into the object port.
Anyone care to take a look at the scenefile and point me in the right direction? I would appreciate it.