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About Designosauras

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  • Birthday 09/18/1990
  1. Hi guys, I've tried googling this but have had no luck, so: I've been supplied a model of a bottle (a .dae file) which I need to animate. The model is horrible. Super dense, triangulated. Pretty nasty. But usable. Except for the label which I need to remodel because when rendering the artifacting from the imported mesh is naff. So I isolated the label and created a bunch of splines from the horizontal edges with the intention of lofting a new nice mesh. Good work Dane you're a super duper good designer. But instead I'm getting this super fucked up spaghetti loft that I'm sure has the sole intention of drowning kittens and is no good for anyone. From what I gathered it's the direction of each of the spline points which I think might have something to do with the normals of the original mesh? I'm not sure. Has anyone had this problem before? In the URL below is a link to the file and some screengrabs. Cheers! Dane. https://www.dropbox.com/sh/amqhavfj8calkqe/AADVmink1SVWah8FGv5WRT9Ca?dl=0
  2. annnnnd make sure you're working with geo, not nurbs
  3. And miraculously I worked it out. not after the 2.5 hours spent googling the answer. But directly after I posted this. Make sure you've not got velocity checked in the Depth Vray Buffer - for whatever reason.
  4. Hey guys, I've got a bit of a problem in vray. I'm rendering a scene with a sphere that's got a advanced shader and a displacement material. I've set up my vray settings with GI + AO, colour mapping & environment. As well as my multipass settings. And my C4D render settings using the post-effects in my multipass settings and zblur. The problem is that when I render out my scene, my geometry disappears!!! I've been able to isolate the fact that if I delete my displacement tags the geometry renders out correctly (but then the geometry looks naff) And if I delete my post-effects/multipass in my C4D render settings it renders out correctly (but then I have no control in post) Is there anyway to achieve both in vray? Has anyone else had this problem? C4Dr14 + vray Cheers, Dane.
  5. Hey Guys, Can't seem to work this one out. I'm using mograph to position grass randomly onto a surface (the top surface of a subdivided cube with a displacement deformer). Is there a way to use an image to determine the distribution of objects? I'm sure there's a super simple answer and I'm just not picking it up. Cheers, Dane.
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