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TommyTronic

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Everything posted by TommyTronic

  1. I do want you to look at the scene file though, cause everybody has told me the same as you... So when I get to the office in the morning I'll post the scene file if you don't mind taking a look at it.
  2. I'm tellin ya, that isn't working... Tried several times. And straight alpha was what I knew was right, but I swear in this case, straight alpha was the one giving me problems. Soon as I checked it off, alpha was fine... I dunno man. Weird.
  3. I had straight alpha checked in render settings... I'm used to rendering straight alphas out of AE, but apparently this is not what you wanna do in Cinema... Unchecked straight alpha and it worked perfect.
  4. It's at the office... I will tomorrow. I figured out the problem though. Did you still wanna see it?
  5. This is way too simple a thing to be having so much trouble with... sheesh.
  6. Thanks. I'll try out that effect.. I'm using the physical renderer and the anti aliasing settings are different there... I'm not too familiar with the physical renderer. Here's a screenshot. I've got it set to Mitchell. https://www.dropbox.com/s/e2iox2nfp3cl3j8/Screen%20shot%202014-03-04%20at%205.35.53%20PM.png
  7. Yeah, it's being interpreted upon bringing in to AE as straight, and we've tried it premultiplied too... Neither works. What am I missing?
  8. I wanted to add, that these tentacle looking things are a hair material on a tracer, so I'm guessing because it's hair is the reason it's not rendering with an object buffer... The type is fine, but I need a clean alpha for these hairs.
  9. Such a pain for my compositor! I gotta fix this, I'd be annoyed if I were him too!
  10. I'm getting this crunchy white outline on my alpha when rendering out of Cinema... Anybody dealt with this before? I can't figure out why this is happening. https://www.dropbox.com/s/ibp26yt5bq8ulb7/Screen%20shot%202014-03-02%20at%208.19.20%20PM.png Tommy
  11. My type is smooth in the viewport, but when I go to render it's not smooth...? Anybody know why this would be happening? Screenshots below.. https://www.dropbox.com/s/cwksr3qmle5unww/Screen%20shot%202014-03-02%20at%201.38.54%20PM.png https://www.dropbox.com/s/4tzgpjuxn39akc2/Screen%20shot%202014-03-02%20at%201.38.41%20PM.png
  12. Yep, just got off the phone with them... I think Rabbit Farm is gonna work out. Thanks guys! Tommy
  13. Simon - Yeah, I've tried baking this simulation, but it's really heavy... I put it in a cloner. then added a cache tag to bake it, but the progress bar seemed as if it would take hours, so I quit out of it... Am I baking it correctly? Or is there a quicker way? Vozzz - Cool, thanks. I will def check them out. Tommy
  14. Anybody know any friendly Render Farms for C4D that will render projects that are using the Ray Connector plugin?
  15. Yeah, morph camera is sweet… I use it pretty often. For shorter spots mostly…
  16. Anybody know how I can have two separate and unique thinking particle setups in one scene? I've included the scene file below. What I wanna do is have 3 different Vortex thingies and have separate control over how much the gravity node effects each vortex, independently. I know somebody know's how to do this ish! Tommy https://www.dropbox.com/s/296jjt8wm9i9l39/vortex_attractor_test_01.c4d
  17. Yeah Vozzz, that's what I've been doing… Works good, still not as much control as in AE, but it'll do… Thanks for the link. And Willryan, if I had time on this project I would do more research about the time track… Next project for sure though! Tommy
  18. Thanks… Yeah, someone else mentioned that in another forum topic… I'll look into it.
  19. NIce, thanks… I'll definitely do that. I've used Morph Camera a few times... Pretty sweet addition to R14. For now, I'm cruising right along
  20. Thanks, I'll look into that… So far my best solution has just been to make sure I'm selecting all position and rotation keyframes on a and adjusting the handles together… That seems to be working out fine for the most part.
  21. Yeah, It's 120 fps because in the main scene (not this animatic) we're using thinking particles with tracers, and it has to be a high frame rate to get more rounded curves on the tracers. They step at each frame, so the more frames, the more natural the curves on the tracer. We're just rendering every 4 frames and bringing it into after effects at 30 fps... I have already turned off tons of placeholder geometry to get the scene lighter, and it's still not good enough. I think I'll just delete everything except the camera and maybe put some primitives in place of the type... Can't image what else could be making the scene so slow. Could that be the frame rate?... Maybe' I can change it to 30 just to work on the camera and then go back to 120? Would that mess me up? Also, I don't understand what I could use nulls for, like you said... Care to explain a little about that?
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