My sincere apologies for not thanking you both a lot sooner (almost like a year ago..). Funny enough, I only realized I had replies when I was checking Monkey's posts to learn as much as I could, then I stumbled upon a reply of his on MY post! By the way, you are one of the few creative minds that I try to follow religiously after your post on hierarchies, that was a game changer for me and it still is. You're the man.
@Iline: cheers for the script, and glad to know I'm not the only one that struggles with the axis in c4d. As for character animation, I'm working on a project (as much as my time allows that is) to automate a rig using a physical controller. Nothing groundbreaking if you are familiar with music production and MIDI controllers. Basically, it involves the sliders in c4d to respond to the knobs on a controller. Mapping a general interface for the human body and dividing the whole thing into body parts are the keys. Unfortunately, I have limited time and it will take a long time for me to even test run the concept but anyone with a faster chipset in their skull than mine could possibly knock it down in a relatively shorter duration of time, just wanted to share my ideas across. The way animation works in c4d otherwise is just plain hell on earth with mostly unconvincing results as far as the human behaviour interaction is concerned, if you ask