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  1. I resolved my problem, I didn't end up using dynamics to achieve the result but its works. If anyone is interested, let me know I'll do my best to explain what i did.
  2. Okay, so i have a stack of speakers that has a dynamics tag applied to the cloner object that creates the stack of speakers. I have simulated, set initial state on the tags and baked all...so now i want to create a plain effector to animate up and down to make them bounce in a toon like manner but when I add the plain effector the rigid body tag with the baked dynamics seems to override it. Does anyone know if this is possible to do or if i'm stuck. My original plan was not to go this route but I was asked to add a bounce, this seemed to me like the best route but i seem to be stuck at the moment. Thanks, Cory
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