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About EdoAlf

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  1. Hey Alex, Right now you have a good grasp of the software and the workflow for Motion Graphics. In my opinion, the area you should work on the most is design principles. Study typography, composition, color theory, and for the time being you can embrace the explainer videos and convert them into your design training ground; focus on every frame and make sure to create a really solid and beautiful design. I can see in your reel that you enjoy the technical side of things, and right now the temptation is probably to dig deeper into complex mograph arrays, dynamic simulations and render engines, and those are very important; but in Motion Graphics Design, design usually comes first. I'm sure that when you have your design skills up to par with your technical knowledge, you will easily find more interesting projects.
  2. A degree helps you with structure, connections, and also could give you debt. It really depends on the individual, but on another line of thought, a degree’s importance also depends on where you live. For example, I've met a couple people from Latin America that landed pretty good job offers in European countries, and their visa petitions were refused because they didn't have a degree. Their employees never asked for it, the only factor in the hiring process was portfolio/reel. But the last word in issuing a work permit comes from immigration, which has a system based on points that vary from country to country. I've heard that a degree is considered equal to 5 or even 10 years of experience in those scenarios, and also makes you an immigrant with a safer profile, which is completely understandable. If you have 5 years of experience in your field being self-taught, any person fresh out of school with a 3 month internship could be ahead of you in a visa petition process in immigration eyes. That’s something to keep in mind depending on your personal circumstances.
  3. When working in Maya, if you uncheck "Two Sided Lighting" under the lighting menu in the viewport, faces with inverted normals will turn black.
  4. If your hills need a considerable amount of detail, you could try a displacement map on a plane.
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