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andregodinho

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About andregodinho

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    http://www.andregodinho.com
  1. andregodinho

    Live visuals - process

    Hey krpdesign! I only noticed your reply now, but thanks for your help. That Jason White tip really does make sense. I ended up making some simple scenes with Resolume (some pre-rendered and others made using the software's own tools), and it all went pretty smoothly. But I totally get what he is saying: if something fails, you should be able to fall back into a safe spot for the rest of the gig. I tried TD and it really seems to have a lot of potential, but has a considerable learning curve...
  2. andregodinho

    Fluid shapes question

    Hi guys, I was wondering how you would approach animating some hands like this. I've made a couple of tests using shape layers, strokes and puppet tool, but none seems convincing. Is it better to go frame by frame on this one? What do you guys think? This is the example: https://www.dropbox.com/s/kv6kk5p2yawuzgk/4.png?dl=0 Thanks in advance!
  3. andregodinho

    Live visuals - process

    Hi there Liam, there's some great tips here! Yeah, I should just stick to AE and C4D, I still have a lot to explore just with those 2. And then use Resolume for the playback, because I will need to do the playback as well. Your workflow sounds pretty good also, for the time I have and the fact that it is so much content. I'm gonna see how I can focus more on some songs than others, to make things more manageable. Also, stock footage is definitely an option. I would like some of the content to be audio reactive, because usually that's what I prefer in live visuals - that's why I was thinking of TD. But I guess I can try some sound reactive stuff in C4D and also using SoundKeys in AE...
  4. andregodinho

    Live visuals - process

    Hey guys, I have to create ~60 minutes of live visuals for a friend's live show (electronic music). I work with AE and C4D, but I've also heard about TouchDesigner, which could be more appropriate for audio reactive stuff.Have any of you ever done live visuals? What is usually your process? Loops in AE and then playing them live? I tend to work in narrative based projects, so I'm kind of overwhelmed with the amount of content I need to produce, while maintaining a general quality and identity.I started to explore TouchDesigner, but it is going to take me a long time to get proficient in that. I'm ready to do it, but wanted to get your feedback if it is really worth it in terms of quality of results and control. What about other tools that can help in generating fast iterative results, or audio reactive visuals (even if the learning curve is big)?I'm probably just getting lost in the tools part and should focus on what I want to create, but maybe some of you went through the same and can help me out!
  5. andregodinho

    Arnold vs Octane displacement

    Yes, I used a Normal Displacement node for the displacement, that's the only way to do it, right? I tried some simpler tests using a lot of subdivisions on the Arnold tag, and setting the smoothing to linear. While I got close to the result I wanted, in my main geo it's just really hard to get that same beautiful displacement I got with Octane! With Octane it was just a matter of changing the resolution of the texture to 4k and it went smoothly. Well, I'll just have to keep trying!
  6. andregodinho

    Arnold vs Octane displacement

    Hi there guys, I 've been following the Design for Production course in Learn Squared. Mark Rigley uses Octane, and while watching the course I was able to get some nice displacements. While trying to replicate the shaders in Arnold, I'm just not able to reach that same displacement. It seems Arnold tries to distort the geometry while Octane just pushes and pulls the separate polygons I have on an already dense mesh. I know I'm supposed to subdivide things with the Arnold parameters tag, but I already have enough polygons for the effect I want... Does anyone have an idea how to reach that same displacement using Arnold? Here's the Octane displacement: https://drive.google.com/open?id=0B-X0hS60UA2Gc0xiUFBrY2pKY3M Here's how it looks in Arnold: https://drive.google.com/open?id=0B-X0hS60UA2GSFlGbEFhdjA5WU0 https://drive.google.com/open?id=0B-X0hS60UA2GeWlmcDEzRlBmSG8 * The scale of the textures is the same, and I'm using the same bitmaps. I basically replicated the shader network from Octane to Arnold. Thanks!
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