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About creativesau

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  • Location
    Munich, Germany
  • Interests
    Motion Design, Post Production, 3D, Illustraion, HTML/CSS & Web Design, Calligraphy

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  • About Me
    <p><span style="font-size:12px;"><span style="color:rgb(68,68,68);font-family:'Open Sans', Arial, sans-serif;text-align:center;background-color:rgb(250,250,250);">I am an autodidact with a passion for all things creative and challenges. I seek satisfaction in Audio, Motion and Graphic Design, but also love getting my hands dirty at breaking HTML and CSS stuff.</span></span></p>
  1. @tjoynt: this doesn't solve the issue. I've been using x264 myself, but the issue affects h.264 in general.
  2. So simple, yet so effective. It works. Thanks, vozzz
  3. Not really. Think of a curvy mountain road that I'd like to roll up/unroll instead. That's what I'm trying to achieve.
  4. I've just started a thread concerning a Quicktime issue, concerning h.264 decoding in OSX 10.8. http://mograph.net/board/index.php?showtopic=29733
  5. I've observed some rather serious issue in QT 7 & X yesterday which must be caused by a buggy h.264 component. QT renders the colors of my latest h.264 files way too bright, while VLC and the Adobe CC decode them correctly. I've already observed that issue happening across different web browsers and video players back in 2013, which has led me to write an article about it back then; But by the time I had documented the whole shabang and was about to release the article, the issue had magically disappeared - there must have been a system or software update that fixed the issue. Now the issue is back. A client of mine has been repeatedly complaining about the luminance of a color, which I already had lowered a few times. And as it came out, he's on the latest Mac Pro using the Quicktime Player. I told him to check the file in VLC, and he confirmed that everything was fine. I'll be telling my clients to use the VLC player in the future, and so should you. I'm on OSX. 10.8, by the way.
  6. Hi guys, This might sound familiar, but there's no documentation or thread providing an answer. I've been trying to roll up a plane along a spline but gave up on it. This is what I tried so far: the Bend deformer would do the trick, if there only was a possibility to offset its anchor point - but there isn't using a Plane, a Spline Wrap Deformer and a Helix doesn't work, as I haven't found a way to get a flat in & out vector - the plane always shoots out of the helix at some angle a mospline could possibly work, but it doesn't have an offset parameter, nor would it look like a proper roll - so it's rather special Am I missing any technique? Cheers, Will
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