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About hello.ahay

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  1. There was a similarly priced solution floating around a while ago. It was unreliable and there was a distinct lack of support as far as I remember. I just use DNXHD mxf files as a go between for PC/Mac now. At $179 it's probably more cost effective to buy a second hand mac specifically for Pro Res conversions.
  2. Yes mostly AE, followed by PR then C4D. I have the luxury of a 16 strong render farm at the office for the big renders (2008/2009/2012 Mac Pros). SSD for Cache seems to work really well, though it's a bit of a background task so I've not found it directly noticeable so to speak. To be honest most of the stuff on the work drive is PSDs, AI files, Pro Res HQ or h264 footage, so nothing too taxing, for that it's fine. However I often render directly to the cache or boot drive then move it to the work drive once it's finished as that's a fair bit quicker. I work a lot from USB 3 SSD drives as I can take them too and from the office, they're fast enough to use as a project drive and not expensive (you can make a 1TB USB3 drive for about £200).
  3. I built my own machine about 6 months ago, blows anything I've used before out of the water, with plenty of headroom to upgrade: Case: Black NZXT H440 - £80 CPU: Intel 5820k - £290 Cooler: H100i GTX - £77 Mobo: Asus X99 Pro - £128 RAM: 32GB Corsair Vengeance LPX - £83 PSU: XFX XTR Series 850W - £80 GPU: Asus Strix GTX 970 - £210 Boot: 128GB Sandisk SSD - £40 Cache: 64GB M4 SSD Projects: 2TB Deskstar Approx total: £1k It's worth keeping an eye on some of the testing that the guys at Puget Systems do: https://www.pugetsystems.com/all_articles.php I've found their articles very useful to determine which CPU/GPU combo to go for. For instance now that AE has dropped Render Multiple Frames, you get better performance with a higher frequency CPU. The Xeon's aren't the best options for Premiere or AE any more, and top end GPUs are only getting % increases over some of the lower end ones despite costing a lot more.
  4. Ah, that could work. Never used the blend mode in that way. Cheers.
  5. I tried that one, but when you move the layer with the set matte applied to, the matte moves with it, doesn't stay in place of the alpha layer... This guy: http://www.sandervandijk.tv/after-effects-features/mattes
  6. I'm absolutely sick to death of the TrkMatte drop down (you know the one, Luma, Luma Invert, Alpha, Alpha invert) that tracks the luma/alpha from the layer above... Is there an effect that does the same thing? ie allowing you to have just one layer in the comp that you can set multiple layers to track the luma/alpha. I've tried the various matte and channel effects but they don't track the alpha. Thanks in advance.
  7. Probably just 'a thing'. I have the option of using 2015 at work but tend to stick with CC14, seems more stable and the multiprocessing preference is still there.
  8. Chrome Remote Desktop is pretty good.
  9. i don't think you can use 128GB RAM with the 5960X. Maximum 64GB. http://ark.intel.com/products/82930/Intel-Core-i7-5960X-Processor-Extreme-Edition-20M-Cache-up-to-3_50-GHz
  10. Over the last few months I've got a very bitter taste in my mouth left by Apple. I don't like where they are going one bit. I'd build (and I'm considering getting rid of my Macs) a PC. You can build some insane stuff: https://www.asus.com/uk/Motherboards/Z10PED8_WS/
  11. I genuinely wouldn't know what to suggest anymore... We've had a massive ballache on our last project, loads of 4k footage with tracking, keying etc and our 2012 Mac Pros are struggling really badly. The RAM preview issue doesn't help at all. I'm reluctant to spend a couple of grand on new bits for them (new CPU, more RAM, new GFX card) if it's not really going to resolve the issue. For the money I could build a PC, overclock it and have some more stability in my life. Does the RAM preview issue happen on Windows? I've generally felt that AE CC14 and CC15 have been buggy as feck on Yosemite/El Capitan. Are Apple going out of favour with Adobe? I know that Adobe partnered with Nvidia a lot in the past, and Apple don't get on with Nvidia that well, so there were some sticking points down the line.
  12. I remember I was on the beta programme back in CS5.5 or CS6 sort of era, however I've not been invited back since. That says to me that either a) I'm not in favour with Adobe any more (probable) or Adobe no longer beta the software. With the subscription plan that Adobe are pushing, consumers expect fixes to things like the RAM preview issue within days, not weeks. What I'm trying to get at is how, the hell, did the RAM preview issue occur and no one flag it before release?
  13. Would Adobe like feature requests from this forum too? I have a few. Hundred.
  14. Stability and speed. I seem to spend more and more time waiting for undos to process, ram previews to work and forcing caches to update by switching preview resolutions so that my work displays properly.
  15. Depends how complex your AE files are and what your bumper consists of. If you've got anything other than fades and cuts then I don't think an xml is going to carry enough data. You can export from AE to PR, then PR to XML. It barely works well going from Premiere to xml to FCP let alone from AE. This link will let you know what will transfer between FCP and PR: https://helpx.adobe.com/premiere-pro/using/importing-xml-project-files-final.html I'd probably just advise just to do the whole thing in AE, render it out and give the render the editors. If they want to add some simple text, you could leave it off in AE, give them a guide as to font, size, position etc and let them add it in FCP.
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