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abraddock

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About abraddock

  • Rank
    Newbie
  • Birthday 10/15/1989

Contact Methods

  • Website URL
    http://www.alexbraddock.com

Profile Information

  • Location
    Bay Area, California
  • Interests
    Music, Film, MoGraph, Food
  1. Hey, I'm back... Trying to take notes from last time, also working on some new projects along the way, hopefully I've absorbed some knowledge just by hanging around! Would love to hear people's thoughts! This is a WIP, so all notes are welcome. Cheers!
  2. SOLVED - To keep my scene in Physical render, I had to rebuild the wing, rather than use Symmetry object. I tried Instancing it, and it did not work at render time (though it did fix the viewport issue) In render settings, I turned on motion blur, and up'd my hair subdivisions. 10 minutes-a-frame later, all hairs are now rendering. Bit of a trade-off, I don't recommend trying to make birds in the physical renderer.
  3. I'm having trouble rendering hairs in a scene. I started with Feather objects for a bird in a project I'm creating. They weren't behaving well with the symmetry object I was using, so I converted them into Hair objects, which worked much better...In the viewport. They won't show up on render, and I can't figure out why. I recreated the same hierarchy setup in a much simpler, (but similar) scene, and they rendered fine. I can't figure out the difference between the two scenes that's causing the hairs not to render. I've included a (somewhat) stripped down version of the scene I'm trying to create. I realize the viewport is a little sluggish, as there's a lot going on it. If the feathers are not where they should be, turning off all parametric objects and turning back on snaps them into place pretty well. I also have been leaving it on frame 20, as there is animation before that kind of makes it hard to see what's going on. (I'm hoping it's not the animation that's causing the issue) I've also included the simple version of the scene where it DOES work, in the hopes that somebody smarter and/or wiser can see the difference I'm missing to make my final project work. https://www.dropbox.com/sh/cbj4d9sk62k9tbp/AACKKmAUvCFw8v-O0wXCZ1hoa?dl=0 Thanks! Edit: In the render settings, you might see that I had the Hair selections set to Include, but that is not the source of the problem, even though it SHOULD be set to Exclude. That was just part of my troubleshootings.
  4. Agree 100% with your assessment of my technical vs. my design skills. I did not come from a design background, which I guess is more than evident in my work. I will say, in my defense, I have no desire to be an Art director or designer, and I do prefer the technical side of creating a scene, texturing, the animation process, and how to render it. That being said, trying to sell myself as a freelancer, I'm doing myself a disservice by excluding that from my skill set. Looking at this reel, I see it as a piece created out of frustration due to the work I was getting at a studio I used to be staff at. There's a poor balance of work I did in my spare time to vent my creative frustrations, and work I did under a director/producer who had no real vision, and it makes my reel feel like a pizza with all the wrong toppings. I appreciate all the feedback, it seems like I have a long road ahead of me...
  5. Hey JonnyB, Thanks for the input! I agree, it's a bit of a mish-mash, and definitely repetitive. I also think your point about keeping works together interesting, as my approach was the exact opposite! I was worried the visual similarities of the shots would slow the pace or provide tedium, but I think that if I'm being 'brutal' as you said, that won't be an issue when the pace picks up and I'm only showing the best of the best. Also, it's a shame you didn't like the song! I thought it was upbeat, and had an energy I liked. I wanted to avoid the same electro-pop feeling I see in a lot of reels. Would be good hearing another opinion about the song. Thanks again for taking the time!
  6. Hello, fellow mographers! Making videos every day, I have been faced with the challenge of using royalty free, stock music for almost ever video I've made. Whether it's a scoring element, a gag to play up a joke, or simply just background noise to mask some audio edits, it's never fun to go through the same songs on the same few pages, and make do with what there is. I would just make a song when I got home to prove that music doesn't have to be so dreadful, even if the subject matter isn't great. I want people to enjoy the song as they edit to the same beat for a week straight. I want people to feel proud that they're using a song that won't show up a week later in their next project. Most importantly, I want people not to feel like they're not getting ripped off on these tracks! These are pay what you want, starting at $0. Granted, if you've got a little music budget on your project, please feel free to pay what you think is fair (on the client's dime, why not?). If this isn't for some corporate explainer video, and you have the opportunity for credits, I would love if you could put my name and my site in! This is the Music for Video Project: http://www.alexbraddock.com/music.html Now, go ahead and enjoy! I'll be adding to this page as I make more and more, and if demand grows, maybe I'll even take requests? This project is just starting, and I will be adding more songs as time goes by. Ff you'd like to be involved, let me know! This does not have to be a one man operation Thank you all! Cheers, AB . P.s. If you get really inspired, feel free to send me some artwork, and I'll definitely use it on a song of your choice!
  7. Thanks for all this advice, guys! I'm seeing both sides of it, and what it sounds like in general is that it never hurts to have all assets well prepped, and that people most of all want to see experience, not just skill. Honestly inspiring, thanks. Sometimes projects give me tunnel vision, and it's important to see your work in context, and from a different perspective. Next stop, marketing lessons!
  8. While it is disheartening to read about so many of your faults in front of you all at once, it doesn't make it any less useful to get that smack in the face. What started as an experiment in web design quickly gathered dust. The reel side of it is another story, something I update more frequently. So it's definitely disheartening to hear that the way I am representing myself, what I have to offer, is no good. But of course it's 100% better to hear it, and know it, than to continue the same course, thinking nothing's wrong and wondering why I'm doing so poorly in the field. Thanks, and cheers.
  9. I wish I had the luxury of avoiding work, but I'm not quite at that level yet =\
  10. Some contract jobs ask for it. Places that have you work in house for a few months, like Facebook, Ubisoft, that aren't studios. I definitely agree that resumes are dated, but businesses like that still need them, unfortunately.
  11. On my current resume, I've only really put places that I worked at for a significant amount of time, but should I be putting freelance projects on there too? I work full-time at a studio currently, but as I'm looking for new work, my resume doesn't reflect jobs I've done outside of that. Is there a good way to list projects in a separate section of my resume? I know there are a lot of places that don't necessarily look at resumes anymore, mostly just reels and portfolios, but some places have asked for a resume, and I get nervous thinking it's a bit too thin... Cheers!
  12. Hello all, I'm very new here, and new to the community in general. I wanted to post my reel, to see what people thought, understand where I'm coming from, but also use it as a chance to introduce my self. I'll post it now, so and blab afterwards: A little about me: I studied film and video production in college, with every intention of being an editor, and down the line becoming a director. When I graduated, I had a rough time finding a job in the area I lived, and would spend half of my day sending out resumes, and the other half trying to learn something that would give me an edge: AE and C4D. I had used the programs in school, but there were no classes offered in the mograph world, nor animation(in the film department), so I had always been self taught. Fastforward, I've now been working about 3 years in the MoGraph industry for the same tiny studio, constantly trying to throw in freelance where I can to offset the tedium of the "tech explainer videos" I make daily. I would love any thoughts you have on how the reel is structured, the content of the reel, and to just to get to know people in this community. I just finished Binky's series on building a reel, and I already have a feeling mine breaks a couple rules (especially length). Speaking of length, I'll stop talking now. Cheers! -Alex
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