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Everything posted by tcastudios

  1. I had twixtor in a studio I worked in but never got to use it. No, I can't say I'm a Motion fan per se either, actually the only thing I use in FC is some letter animations and the time remapping function of Motion, and it works most of the time very well. Cheers Lennart
  2. sO hao dO U m8k rIbbOnS tHaT grO ?+? iVe sEatChD dA hOlE wWw tHe lAsT mInUtE + To*ol Fa*rm gIvS mE 404 ((( i t8Pd xACT >> To*ol Fa*rm << ))) cAn aNy1 rApIdShArE aLl cOnTeNt tHeY hAvE oN tHeIr hD sO i kAn sTeEl, nO sRy, lEaRn ?+? tNx !+! Leen-Art -> pRooo mOOO gRafffer
  3. If you have Motion it's always worth a try. I have good experience with it for most material I run thru it. (Not all and -everything- coarse, like very sharp objects moving to fast) Cheers Lennart
  4. Darn, I'm ruined!!! Cheers Lennart
  5. It's easy, I usually go for a minute of Lennon/Yoko Two Minutes Of Silence" Covers any aspect of anything... Cheers Lennart
  6. I not familiar with what media player software there is for Window out there. But for no budget I'd go Mac lap top with Keynotes. We usually run dedicated media servers such as Green Hippo. In any case you must have contact with the guys running the screens so you can deliver a format they actually can handle. They should have any converters needed. Cheers Lennart
  7. Broadcast? School play? Live? Led screens? Projection? Budget?…………. Cheers Lennart
  8. If a silly cost of a few bucks to cater for Marks work is out of the budget, I'm afraid I can't help other than the advice already given (that works) Bye Lennart
  9. You need to script your way out of this. For each frame you collapse your animated/deformed geometry and record the points (PLA). Then either make a obj file series or MDD file of the baked result. Export the geometry (FBX or OBJ) and drive the animation either by the MDD file of obj series in your external app. Cheers Lennart
  10. I, for one, maybe out of habit thou, think making spline shapes in Cinema is easier and better than AI. I.e draw your base outline/path in linear mode, then explore the Chamfer Tool with point(s) selected. Cheers Lennart
  11. SteadyCHAN is updated with Terragen 2.1 Animation custom .chan format for direct camera transfers with TG2.1 and simple ASCII format (Cinema space and rotation order) for generic use. For more info please read the included READ_ME. tcastudios -> xfiles. Cheers Lennart
  12. Just reverse the operators ( to the opposite side of the equal sign). Cheers LEennart
  13. Then you can add the tags on the Extrude Object, then select the Fracture Object and go Current State To Object. Set the tags as above for each element, then drop them in a Fracture Object again. Cheers Lennart
  14. For geometry fading, use the DisplayTag "Visibility" then add a CompositingTag and drag the object itself into the "Exclude" field and in there check the first little arrow sign. Cheers Lennart
  15. Maybe check using PointOven in Maya. MDD for Cinema4D free: http://www.lovecraftforest.com/blog/2007/06/13/mdd-for-c4d-to-modo301/ RipTidePro Obj and MDD im/exporter and material handling, very good: http://skinprops.com/riptidepro.php RipTide: http://skinprops.com/riptide.php Cheers Lennart
  16. Yes, Userdata is good, yes, good thing word < 1mbQT Sorry Lennart
  17. You mean somewhere else than the "Intermediate Points" setting in a spline object? Cheers Lennart
  18. There is also this additional trick… Add a Camera in your Master scene, attach a xpresso or coffee tag with a Link field. (put it last in the scene and set "Priority" "Generators" 499) Then from within the "XRefO" list drag you xref camera into this link field. You now have access to to the xref cam in your Master scene. Connect GlobalMatrix's and the BaseContainers (xcam->new cam) and you can render thru it NB, the XRefO list is very simple. Should you add or delete any object in the xref original scene you have to re-link. Cheers Lennart
  19. First I have to apologize for maybe sometime looking as a "smart ass" guy knit picking on stuff. It is never my intention . But, yes, Xrefs are not yet fully candidates of being…..xrefs…. Should the need be there it is possible thou. One thing is that for ramping, the "Take Animation" is not what I go for. To know more clearly what frame I'm at, I control the Scene Time via a Userdata (Real/fps) and then to add Mo-/Xref Timer control isn't that many more steps. Cheers Lennart
  20. Yes it can… You use two Xref objects (with the same scene including MoCache). In the "PSR" version you uncheck any MoStuff and vice versa for the "MoCache" version. The need to split into two xrefs is because "PSR" works timewise forward while the Cache works backwards. So the "PSR" you just key (via a regular userdata) as a normal scene. And in "MoCache" you use the very same setup as the "MoTimer" but control the scene time instead of a CacheTag. Nota bene, the caches in the xref scene (the source document) must be locked using the MoTimer. Cheers Lennart
  21. Just to make clear, I mean the fps of the Project settings, not the render out put fps. Keep that as your intended rate. Cheers Lennart
  22. The most straight forward way would be to in a new scene open your car scene as a Xref. In Xref, Click "Take Animation". You now have a key able track for the Xref scene time. You need to extract your Camera in to your new scene, you can bake it in advance in your original scene and copy/paste. Depending on how your original scene is animated, you can save it in 500fps (that's the max in R11.5 anyway) then you have a head start in the Xref. Cheers Lennart
  23. Please stand for your own opinion. I will never be "we". Cheers Lennart
  24. Then find someone with no time to teach and you should be fine...... Cheers Lennart
  25. Put all items in separate Nulls at reference distance from Camera. Reference distance = scale 1 Then scale = reference distance/actual distance. Cheers Lennart
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