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tcastudios

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Posts posted by tcastudios


  1. Maybe I'm dreaming, but wasn't there a Py for AE in the works

    a couple of years ago?

    Should Py be integrated in a similar way as in Cinema4D,

    hell would break loose in creativity! :)


    Other than that, I'd say, if needed, I'm all for a clean slate new core

    sooner than later that gets rid of anything legacy that in a slightest

    way cripples the app. (That goes for Cinema4d as well, especially

    regarding Object and Material management, but that's another thread)


    Cheers

    Lennart

  2. Try using the xreTIME instead as it has this function built in.

    Granted, procedural expressions need to be baked to keyframes.

    But xreTIME handle many more sources (caches, alembic etc)

    and can steer Tags, Children and Sources from other parts of the scene.

     

    One important parameter is the Priority settings, it is set by default

    to late Generators, you might need to try Animation or Expression priority

    depending on your scene.

     

    Cheers

    Lennart


  3. I don't think you can run functions in a string input in Cinema.

    Easy enough thou to set up a script command inserting the string with scene(doc) and Camera names.

    You basically make an alternative Savepath input via an input dialog creating the needed subfolders.

     

    Cheers

    Lennart


  4. Thanks. Fun but, no…

     

    The upside is that the points are ordered,

    (tried that with pCONNECTOR and it lines up fine )

    The downside is how to treat the omitted points,

    I tried different raw algos but the noise is too big

    in the source (every other random point in a broken scanline

    pattern are omitted)

     

    I would assume PLA it (include the omitted points

    placed out of sight) then find a mesh method

    as you then can play the source in real time.

     

    Cheers

    Lennart


  5. The tools for controlling your Texture Tags are now even better:)

     

    texiDRIVER v1.50 : Update.

    - Calculate Bitmap function built in (Instead of running the separate texiX command)

    - Optional use of any Bitmap from any Material and/or layer in Material.

    - Use multiple texiDRIVERs on an object controlling different TexTags.

    - Include "Slave Texture Tags" from any other Object(s) for multi mapping.

    - Tile On/Off control

    - Flip Bitmaps

    - "Driver" Corrected functionality.

     

    texiX v1.50 : Update.

    - Adjusted for texiDRIVER

     

    R13.061+

     

    Get 'em at

    tcastudios -> xfiles

     

    texi!

    Lennart


  6. AE? That'll never be anything but cheap effects…

    Last year , for the 2002 Core Galore Horror film Festival here

    in my hometown I used the -real- thing: Bryce3D, fantastic!

    Photomatching the main buildings close to the cinema and

    it was only 20 minutes per frame at full 720 resolution.

     

    Only possible thanks to my hot Dual450 G4.

    You can -see- the render as it works in front of your eyes!

     

    Some fantastic FCP effects put in by one of the festival members.

     

    I've heard something about a "hot" 3D app they call "Cinema something".

    by Germans (!?). I might check it out later but I doubt it could ever beat this:

     

    GoreGalore

     

    (Warning! Big file 17MB, make sure you have a fast internet connection! Warning!)

     

    Cheers

    Lennart


  7. Never use any tech spec by a client.

    The only one that can answer is the person

    running the media server.

     

    The latest projection gig we did was the Icehockey WC

    covering the whole ice with 8 18k top projectors.

    We intended to use 1080 but the designer kept adding layer upon layers in the media server so we ended up at 720, no sweat.

     

    A 50 meter (150y ?) wide back projection the material was 5700 px wide.(8 projectors)

    A complete cathedral, 1080.

    etc etc

     

    So, get in contact with the media server guys and they should answer

    (and be responsible) for what is needed.

     

    Also, all the systems we've used the last five years use the

    complete material (animation,PhotoJPEG etc), any coding and splitting

    is done by the server it self based on mapping.

     

    Cheers

    Lennart


  8. Hi Paolo.

    This site , mograph.net, is at best a good roosting show

    and most things are written with tongue in cheek and is

    blessed with very little personal harassment and people

    seldom jumps at each other for no reason. Very unique.

     

    That in mind, AKAE is a fantastic toolset and I believe

    no one doubts that. The AE<-abs->C4D alone is god sent.

     

    The Q's:

    The card was a guess and I left it at that as the PayPal worked.

    I run(ran :)) the free 2 free nodes one of 3delight.

    The camera mapping (for me ) is not prio, so that's why I didn't look into it.

    By "Type" I mean letters.(Not abc files)

     

    The rest was pretty much gut reactions from my side just

    dipping my toes in the tool.

     

    Btw, Have you tried litting a revolving abc file with bitmap textures

    (in a AKAE material) and seen how the diffusion is locked to initial local position?

     

    Cheers

    Lennart


  9. Yep, CPU "only". I totally understand the reason for that,

    but one can't deny running Cuda on the regular 3D render

    spoils you esp. for those quick Type jobs.

     

    Something connected to the reg model, you get a week temp license,

    and then the permanent once you decided on what machine to run as server.

    But, given that (at least for me) one gets a new machine any soon, there is a

    USD100 "fee" for re generating a permanent license and one can only do that once a year.

    How's about that…..

     

    Chris, I love to dive into technical stuff, but it has to be connected to

    the work that can be done with the soft, not the "administration" of it.

    Life is to short to struggle with such bs..

     

    Cheers

    Lennart


  10. In a nutshell it works as announced.

     

    The install is (and Moritz must correct if I'm wrong):

    You first need to get your machine number via Terminal.

    One buys and get a login page where you get either a weeklong

    temp generated from the machine number or the permanent

    when one has decided what machine should run the license.

     

    Then install the AtomKraft pkg. What also then is installed is the

    "AtomKraft License Utility" app.

    You start that one pasting your temp or permanent license in it

    and it creates a licenseserver.

     

    I miss-assumed that I had to manually start that licenseserver

    (called something like "AtomKraftserv" somewhere)

     

    Starting AE and you can select the AtomKraft in render compsettings.

    Thing is, selecting it one still see that the regular 3D Render is

    running even if AKAE is active (comp advanced settings).

     

    So yes, not the usual set and forget install way that

    might(must) need to be taken care of.

    (I also had some licenseserver running (don't know what it was)

    that I need to shut down via terminal)

     

     

    Haven't had to much time testing but it is fantastic in the way

    that you get "real" 3D in AE if you need.

    Coming from the C4D side rather than AE it is by nature slow

    as it acting a bit like IRR, so moving around is by nature heavy.

     

    Two things in current version, Type is not supported to my surprise

    First thing after .abc import I tried as it seem a obvious thing

    to be able to do.

    Then (a known) incompability with Trapcode Form .obj.

     

    So in short, to me possibly a greater thing for the AE user maybe

    the C4D user given I haven't looked at all in to the Camera Mapping.

     

    I really don't know if it is connected or not, but I have the 3delight

    renderer installed for C4D and it does now not run.

     

     

    Cheers

    Lennart


  11. Sounds great Moritz. While I don't get the watermarks I'm not able to get anything but the AE6 Ray-traced 3D render.

    Selecting AtomKraft render in Comp settings does not help.

    The licserver file installed in my user is just a zero kb document and not anything I can run.

    I've emailed but haven't got any response yet.

     

    I'd guess it's pretty urgent to get this thing up and running.

    I'm sure Nuke users might laugh at this but I'm old enough to take that and say this isn't right.

    It must be solved asap. I.e. a video covering each and every step how to install and get it working

    in one go. I'm running MtLion so there are a bunch of new permission things as well to take care of

    trying to copy and paste files "all over"

     

    Cheers

    Lennart

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